示例#1
0
    void setup()
    {
        worldObjects = new Dictionary <worldObject, GameObject>();
        worldCon     = GameObject.FindGameObjectWithTag("worldController").GetComponent <worldController>();

        if (worldCon.firstWorld == null)         // make sure that the world is set up
        {
            worldCon.setupWorld();
        }
        worldCon.firstWorld.registerWorldObjectCreatedCB(onWorldObjectCreated);
        worldCon.firstWorld.registerWorldObjectDestroyedCB(onWorldObjectDestroyed);
    }