示例#1
0
    private void checkTerrainTile()
    {
        Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

        if (Input.GetMouseButtonDown(1) && Vector2.Distance(mousePos, transform.position) <= 0.5)
        {
            worldController.aUnitWantsToEnter(this.gameObject, mousePos);
            Debug.Log("I will allow you to pass.");
        }
    }