private void Window_Activated(object sender, EventArgs e) { vtkPolyData cube = new vtkPolyData(); vtkPoints points = new vtkPoints(); vtkCellArray polys = new vtkCellArray(); vtkFloatArray scalars = new vtkFloatArray(); Kitware.VTK.RenderWindowControl vtkControl = new Kitware.VTK.RenderWindowControl(); vtkControl.AddTestActors = false; vtkControl.Location = new System.Drawing.Point(10, 10); vtkControl.Name = "_renwin"; vtkControl.Size = new System.Drawing.Size(100, 100); vtkControl.TabIndex = 0; vtkControl.TestText = null; vtkControl.Dock = System.Windows.Forms.DockStyle.Fill; vtkformhost.Child = vtkControl; vtkformhost.Visibility = System.Windows.Visibility.Visible; int i; float[][] x = new float[8][] { new float[] { 0, 0, 0 }, //第0个点的坐标 new float[] { 1, 0, 0 }, //第1个点的坐标 new float[] { 1, 1, 0 }, //第2个点的坐标 new float[] { 0, 1, 0 }, //3 new float[] { 0, 0, 1 }, //4 new float[] { 1, 0, 1 }, //5 new float[] { 1, 1, 1 }, //6 new float[] { 0, 1, 1 } //7 }; for (i = 0; i < 8; i++) { points.InsertPoint(i, x[i][0], x[i][1], x[i][2]); //加载点,创建数据结构的几何 } List <int[]> temp = new List <int[]>(); int[] temparray0 = new int[4] { 0, 1, 2, 3 }; //第0,1,2,3个点连接在一起,成为一个单元 int[] temparray1 = new int[4] { 4, 5, 6, 7 }; //第4,5,6,7个点连接在一起,成为一个单元 int[] temparray2 = new int[4] { 0, 1, 5, 4 }; int[] temparray3 = new int[4] { 1, 2, 6, 5 }; int[] temparray4 = new int[4] { 2, 3, 7, 6 }; int[] temparray5 = new int[4] { 3, 0, 4, 7 }; temp.Add(temparray0); temp.Add(temparray1); temp.Add(temparray2); temp.Add(temparray3); temp.Add(temparray4); temp.Add(temparray5); //因为在activiz中没有vtkIdType这个类,所以用了其他的方法代替C++代码中的实现。 for (int j = 0; j < temp.Count; j++) { IntPtr pP = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(int)) * 4); Marshal.Copy(temp[j], 0, pP, 4); polys.InsertNextCell(4, pP);//加载单元,定义数据集的拓扑 Marshal.FreeHGlobal(pP); } for (i = 0; i < 8; i++) { scalars.InsertTuple1(i, i); //为每一个点设置点属性。 } cube.SetPoints(points); cube.SetPolys(polys); cube.GetPointData().SetScalars(scalars); vtkPolyDataMapper cubemapper = new vtkPainterPolyDataMapper(); cubemapper.SetInput(cube); cubemapper.SetScalarRange(0, 7); vtkActor cubeactor = new vtkActor(); cubeactor.SetMapper(cubemapper); // Create components of the rendering subsystem // vtkRenderWindow _renwin = vtkControl.RenderWindow; vtkRenderer ren1 = _renwin.GetRenderers().GetFirstRenderer(); // Add the actors to the renderer, set the window size // ren1.AddViewProp(cubeactor); _renwin.SetSize(250, 250); _renwin.Render(); ren1.ResetCamera(); }
//private void InitializeVTK() //{ // Kitware.VTK.RenderWindowControl vtkControl = new Kitware.VTK.RenderWindowControl(); // vtkControl.AddTestActors = false; // vtkControl.Location = new System.Drawing.Point(10, 10); // vtkControl.Name = "_renwin"; // vtkControl.Size = new System.Drawing.Size(100, 100); // vtkControl.TabIndex = 0; // vtkControl.TestText = null; // vtkControl.Dock = System.Windows.Forms.DockStyle.Fill; // vtkformhost.Child = vtkControl; // vtkformhost.Visibility = System.Windows.Visibility.Visible; // vtkSphereSource sphere = vtkSphereSource.New(); // sphere.SetThetaResolution(8); // sphere.SetPhiResolution(16); // vtkShrinkPolyData shrink = vtkShrinkPolyData.New(); // shrink.SetInputConnection(sphere.GetOutputPort()); // shrink.SetShrinkFactor(0.9); // vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); // mapper.SetInputConnection(shrink.GetOutputPort()); // // The actor links the data pipeline to the rendering subsystem // vtkActor actor = vtkActor.New(); // actor.SetMapper(mapper); // actor.GetProperty().SetColor(1, 0, 0); // // Create components of the rendering subsystem // // // Kitware.VTK.vtkRendererCollection rs = vtkControl.RenderWindow.GetRenderers(); // vtkRenderer ren1 = vtkControl.RenderWindow.GetRenderers().GetFirstRenderer(); // vtkRenderWindow renWin = vtkControl.RenderWindow; // // Add the actors to the renderer, set the window size // // // ren1.AddViewProp(actor); // renWin.SetSize(500, 500); // renWin.Render(); // vtkCamera camera = ren1.GetActiveCamera(); // camera.Zoom(1.5); //} private void InitializeVTK() { Kitware.VTK.RenderWindowControl rw = new Kitware.VTK.RenderWindowControl(); rw.AddTestActors = false; rw.Dock = System.Windows.Forms.DockStyle.Fill; vtkformhost.Child = rw; vtkformhost.Visibility = System.Windows.Visibility.Visible; Kitware.VTK.vtkRendererCollection rs = rw.RenderWindow.GetRenderers(); int rsc = rs.GetNumberOfItems(); Console.WriteLine(rsc + " renderers"); Kitware.VTK.vtkRenderer r = rs.GetFirstRenderer(); r.SetBackground(0.1, 0.3, 0.7); r.SetBackground2(0.7, 0.8, 1.0); r.SetGradientBackground(true); int i, j, k, kOffset, jOffset, offset; float s, sp, x, y, z; //创建结构化点数据集,(创建点和单元) vtkStructuredPoints vol = new vtkStructuredPoints(); vol.SetDimensions(26, 26, 26); //x,y,z三个坐标轴方向上各有26个点 vol.SetOrigin(-0.5, -0.5, -0.5); //设置数据集在坐标空间内的起点 sp = (float)(1.0 / 25.0); vol.SetSpacing(sp, sp, sp); //设置坐标轴上每个点的间距 //创建标量数据(作为结构化点数据集的属性数据) vtkFloatArray scalars = new vtkFloatArray(); scalars.SetNumberOfTuples(26 * 26 * 26);//设置标量个数,因为是点属性所以和点的个数相同 for (k = 0; k < 26; k++) { z = (float)(-0.5 + k * sp); kOffset = k * 26 * 26; for (j = 0; j < 26; j++) { y = (float)(-0.5 + j * sp); jOffset = j * 26; for (i = 0; i < 26; i++) { x = (float)(-0.5 + i * sp); s = (float)(x * x + y * y + z * z - (0.4 * 0.4)); //计算标量值,该方程为球体方程,位于球体上的点标量值为0 offset = i + jOffset + kOffset; //计算id scalars.InsertTuple1(offset, s); //插入标量值 } } } vol.GetPointData().SetScalars(scalars); //将标量值与点关联 //抽取标量值为0的点所形成的面 vtkContourFilter contour = new vtkContourFilter(); contour.SetInput(vol); contour.SetValue(0, 0); vtkPolyDataMapper volmapper = new vtkPainterPolyDataMapper(); volmapper.SetInput(contour.GetOutput()); vtkActor actor = new vtkActor(); actor.GetProperty().SetRepresentationToWireframe(); // actor.GetProperty().SetRepresentationToSurface(); // actor.GetProperty().SetRepresentationToPoints(); actor.GetProperty().SetColor(0, 0, 0); actor.SetMapper(volmapper); vtkRenderWindow _renwin = rw.RenderWindow; vtkRenderer _render = _renwin.GetRenderers().GetFirstRenderer(); _render.AddActor(actor); _renwin.Render(); _render.ResetCamera(); }
//private void CommonInit(Sequence BinarySubImageSeq) //{ // vtkImageData ImageData1 = new vtkImageData(); // ImageData1.SetDimensions(BinarySubImageSeq.Width, BinarySubImageSeq.Height, BinarySubImageSeq.Depth); // ImageData1.SetNumberOfScalarComponents(1); // ImageData1.SetSpacing(BinarySubImageSeq.XResolution, BinarySubImageSeq.YResolution, BinarySubImageSeq.ZResolution); // ImageData1.SetScalarTypeToFloat(); // vtkFloatArray array1 = new vtkFloatArray(); // for (int i = 0; i < BinarySubImageSeq.ImageSize; i++) // array1.InsertTuple1(i, BinarySubImageSeq[0].Data[0][i]); // ImageData1.GetPointData().SetScalars(array1); // vtkExtractVOI VOI = new vtkExtractVOI(); // VOI.SetInput(ImageData1); // VOI.SetSampleRate(1, 1, 1); // vtkMarchingCubes ContourObject = vtkMarchingCubes.New(); // vtk_PolyDataMapper = vtkPolyDataMapper.New(); // //ContourActor = new vtkActor(); // VOI.SetVOI(0, BinarySubImageSeq.Width - 1, 0, BinarySubImageSeq.Height - 1, 0, BinarySubImageSeq.Depth - 1); // ContourObject.SetInput(VOI.GetOutput()); // ContourObject.SetValue(0, 0.5); // vtk_PolyDataMapper.SetInput(ContourObject.GetOutput()); // vtk_PolyDataMapper.ScalarVisibilityOn(); // vtk_PolyDataMapper.SetScalarModeToUseFieldData(); //} ///// <summary> ///// Generate a 3D mesh using marching-cubes algorithm. If voxel value is lower than 1 it is consider as background, else as object ///// </summary> ///// <param name="BinarySubImageSeq">The binary image</param> ///// <param name="Colour">Mesh color</param> ///// <param name="Pos">Postion of the object in the world</param> //public void Generate(Sequence BinarySubImageSeq, Color Colour, cPoint3D Pos) //{ // vtkImageData ImageData1 = new vtkImageData(); // ImageData1.SetDimensions(BinarySubImageSeq.Width, BinarySubImageSeq.Height, BinarySubImageSeq.Depth); // ImageData1.SetNumberOfScalarComponents(1); // ImageData1.SetSpacing(BinarySubImageSeq.XResolution, BinarySubImageSeq.YResolution, BinarySubImageSeq.ZResolution); // ImageData1.SetScalarTypeToFloat(); // vtkFloatArray array1 = new vtkFloatArray(); // for (int i = 0; i < BinarySubImageSeq.ImageSize; i++) // array1.InsertTuple1(i, BinarySubImageSeq[0].Data[0][i]); // ImageData1.GetPointData().SetScalars(array1); // vtkExtractVOI VOI = new vtkExtractVOI(); // VOI.SetInput(ImageData1); // VOI.SetSampleRate(1, 1, 1); // vtkMarchingCubes ContourObject = vtkMarchingCubes.New(); // vtk_PolyDataMapper = vtkPolyDataMapper.New(); // //ContourActor = new vtkActor(); // VOI.SetVOI(0, BinarySubImageSeq.Width - 1, 0, BinarySubImageSeq.Height - 1, 0, BinarySubImageSeq.Depth - 1); // // perform the amrching cubes // ContourObject.SetInput(VOI.GetOutput()); // ContourObject.SetValue(0, 0.5); // //vtkDecimatePro deci // //deci SetInputConnection [fran GetOutputPort] // //deci SetTargetReduction 0.9 // //deci PreserveTopologyOn // if (MeshSmoother!=null) // { // vtkSmoothPolyDataFilter smoother = new vtkSmoothPolyDataFilter(); // smoother.SetInputConnection(ContourObject.GetOutputPort());// [deci GetOutputPort] // smoother.SetNumberOfIterations(50); // vtk_PolyData = smoother.GetOutput(); // } // else // { // vtk_PolyData = ContourObject.GetOutput(); // } // vtk_PolyDataMapper.SetInput(vtk_PolyData); // vtk_PolyDataMapper.ScalarVisibilityOn(); // vtk_PolyDataMapper.SetScalarModeToUseFieldData(); // this.Position = new cPoint3D(Pos.X, Pos.Y, Pos.Z); // this.Colour = Colour; // CreateVTK3DObject(1); // vtk_PolyData = ContourObject.GetOutput(); // // compute convex hull // hullFilter = vtkHull.New(); // hullFilter.SetInputConnection(ContourObject.GetOutputPort()); // hullFilter.AddRecursiveSpherePlanes(1); // hullFilter.Update(); // // this.BackfaceCulling(false); // Information = new cInformation(ContourObject, this, hullFilter); //} public void Generate(cImage BinarySubImageSeq, Color Colour, cPoint3D Pos/*, List<cBiological3DObject> Containers, int ContainerMode*/) { vtkImageData ImageData1 = new vtkImageData(); ImageData1.SetDimensions(BinarySubImageSeq.Width, BinarySubImageSeq.Height, BinarySubImageSeq.Depth); ImageData1.SetNumberOfScalarComponents(1); ImageData1.SetSpacing(BinarySubImageSeq.Resolution.X, BinarySubImageSeq.Resolution.Y, BinarySubImageSeq.Resolution.Z); ImageData1.SetScalarTypeToFloat(); vtkFloatArray array1 = new vtkFloatArray(); for (int i = 0; i < BinarySubImageSeq.ImageSize; i++) array1.InsertTuple1(i, BinarySubImageSeq.SingleChannelImage[0].Data[i]); ImageData1.GetPointData().SetScalars(array1); vtkExtractVOI VOI = new vtkExtractVOI(); VOI.SetInput(ImageData1); VOI.SetSampleRate(1, 1, 1); vtkMarchingCubes ContourObject = vtkMarchingCubes.New(); vtk_PolyDataMapper = vtkPolyDataMapper.New(); //ContourActor = new vtkActor(); VOI.SetVOI(0, BinarySubImageSeq.Width - 1, 0, BinarySubImageSeq.Height - 1, 0, BinarySubImageSeq.Depth - 1); ContourObject.SetInput(VOI.GetOutput()); ContourObject.SetValue(0, 0.5); vtkAlgorithmOutput AlgoOutPut = null; if (MeshSmoother != null) { //vtkSmoothPolyDataFilter smoother = new vtkSmoothPolyDataFilter(); vtkWindowedSincPolyDataFilter smoother = new vtkWindowedSincPolyDataFilter(); smoother.SetInputConnection(ContourObject.GetOutputPort());// [deci GetOutputPort] smoother.SetNumberOfIterations(MeshSmoother.NumberOfIterations); vtk_PolyData = smoother.GetOutput(); //smoother.GetOutputPort(); AlgoOutPut = smoother.GetOutputPort(); } else { vtk_PolyData = ContourObject.GetOutput(); AlgoOutPut = ContourObject.GetOutputPort(); } vtk_PolyDataMapper.SetInput(vtk_PolyData); vtk_PolyDataMapper.ScalarVisibilityOn(); vtk_PolyDataMapper.SetScalarModeToUseFieldData(); vtkActor TmpActor = vtkActor.New(); TmpActor.SetMapper(vtk_PolyDataMapper); TmpActor.SetPosition(Pos.X, Pos.Y, Pos.Z); //Console.WriteLine("PosX"+Pos.X+" PosY"+Pos.Y+" PosZ"+Pos.Z); #region deal with the containers if (this.Containers != null) { if (this.Containers.ContainerMode == 0) { cPoint3D Centroid = new cPoint3D((float)TmpActor.GetCenter()[0], (float)TmpActor.GetCenter()[1], (float)TmpActor.GetCenter()[2]); bool IsInside = false; for (int Idx = 0; Idx < Containers.Containers.Count; Idx++) { cBiological3DVolume CurrentContainer = (cBiological3DVolume)(Containers.Containers[Idx]); if (CurrentContainer.IsPointInside(Centroid)) { IsInside = true; ContainerIdx = Idx; break; } } if (IsInside) { this.SetPosition(new cPoint3D(Pos.X, Pos.Y, Pos.Z)); this.Colour = Colour; CreateVTK3DObject(1); // vtk_PolyData = ContourObject.GetOutput(); // compute convex hull hullFilter = vtkHull.New(); hullFilter.SetInputConnection(AlgoOutPut); hullFilter.AddRecursiveSpherePlanes(0); hullFilter.Update(); Information = new cInformation(AlgoOutPut, this, hullFilter); this.Detected = true; } else { this.Detected = false; } } else if (Containers.ContainerMode == 1) { this.Detected = true; //bool IsInside = false; for (int Idx = 0; Idx < Containers.Containers.Count; Idx++) { cBiological3DVolume CurrentContainer = (cBiological3DVolume)(Containers.Containers[Idx]); if (CurrentContainer.IsPointInside(Pos)) { //IsInside = false; this.Detected = false; return; } } this.SetPosition(new cPoint3D(Pos.X, Pos.Y, Pos.Z)); this.Colour = Colour; CreateVTK3DObject(1); // vtk_PolyData = ContourObject.GetOutput(); // compute convex hull hullFilter = vtkHull.New(); hullFilter.SetInputConnection(AlgoOutPut); hullFilter.AddRecursiveSpherePlanes(0); hullFilter.Update(); Information = new cInformation(AlgoOutPut, this, hullFilter); this.Detected = true; } } else { this.SetPosition(new cPoint3D(Pos.X, Pos.Y, Pos.Z)); this.Colour = Colour; CreateVTK3DObject(1); // vtk_PolyData = ContourObject.GetOutput(); // compute convex hull hullFilter = vtkHull.New(); hullFilter.SetInputConnection(AlgoOutPut); hullFilter.AddRecursiveSpherePlanes(1); hullFilter.Update(); // this.BackfaceCulling(false); Information = new cInformation(AlgoOutPut, this, hullFilter); } #endregion }
public void Generate(CImage3D BinarySubImageSeq, Color Colour, cPoint3D Pos) { vtkImageData ImageData1 = new vtkImageData(); ImageData1.SetDimensions(BinarySubImageSeq.Width, BinarySubImageSeq.Height, BinarySubImageSeq.Depth); ImageData1.SetNumberOfScalarComponents(1); //ImageData1.SetSpacing(BinarySubImageSeq.XResolution, BinarySubImageSeq.YResolution, BinarySubImageSeq.ZResolution); ImageData1.SetScalarTypeToFloat(); vtkFloatArray array1 = new vtkFloatArray(); for (int i = 0; i < BinarySubImageSeq.ImageSize; i++) array1.InsertTuple1(i, BinarySubImageSeq.Data[i]); ImageData1.GetPointData().SetScalars(array1); vtkExtractVOI VOI = new vtkExtractVOI(); VOI.SetInput(ImageData1); VOI.SetSampleRate(1, 1, 1); vtkMarchingCubes ContourObject = vtkMarchingCubes.New(); vtk_PolyDataMapper = vtkPolyDataMapper.New(); //ContourActor = new vtkActor(); VOI.SetVOI(0, BinarySubImageSeq.Width - 1, 0, BinarySubImageSeq.Height - 1, 0, BinarySubImageSeq.Depth - 1); ContourObject.SetInput(VOI.GetOutput()); ContourObject.SetValue(0, 0.5); vtkAlgorithmOutput AlgoOutPut = null; vtk_PolyData = ContourObject.GetOutput(); AlgoOutPut = ContourObject.GetOutputPort(); vtk_PolyDataMapper.SetInput(vtk_PolyData); vtk_PolyDataMapper.ScalarVisibilityOn(); vtk_PolyDataMapper.SetScalarModeToUseFieldData(); vtkActor TmpActor = vtkActor.New(); TmpActor.SetMapper(vtk_PolyDataMapper); TmpActor.SetPosition(Pos.X, Pos.Y, Pos.Z); //Console.WriteLine("PosX"+Pos.X+" PosY"+Pos.Y+" PosZ"+Pos.Z); #region deal with the containers this.Position = new cPoint3D(Pos.X, Pos.Y, Pos.Z); this.Colour = Colour; CreateVTK3DObject(1); // vtk_PolyData = ContourObject.GetOutput(); // compute convex hull hullFilter = vtkHull.New(); hullFilter.SetInputConnection(AlgoOutPut); hullFilter.AddRecursiveSpherePlanes(1); hullFilter.Update(); // this.BackfaceCulling(false); Information = new cInformation(AlgoOutPut, this, hullFilter); #endregion }