void AddFlamingoToWindow(vtk.vtkRenderWindow renWin) { // This example demonstrates the use of vtk3DSImporter. // vtk3DSImporter is used to load 3D Studio files. Unlike writers, // importers can load scenes (data as well as lights, cameras, actors // etc.). Importers will either generate an instance of vtkRenderWindow // and/or vtkRenderer or will use the ones you specify. string VTK_DATA_ROOT = vtk.vtkDotNetUtil.vtkGetDataRoot(); // Create the importer and read a file vtk.vtk3DSImporter importer = new vtk.vtk3DSImporter(); importer.ComputeNormalsOn(); importer.SetFileName(VTK_DATA_ROOT + "/Data/iflamigm.3ds"); importer.Read(); // Here we let the importer create a renderer and a render window for // us. We could have also create and assigned those ourselves like so: importer.SetRenderWindow(renWin); // Assign an interactor. // We have to ask the importer for it's render window. // Set some properties on the renderer. // We have to ask the importer for it's renderer. vtk.vtkRenderer ren = importer.GetRenderer(); renWin.AddRenderer(ren); ren.SetBackground(0.1, 0.2, 0.4); // Position the camera: // change view up to +z vtk.vtkCamera camera = ren.GetActiveCamera(); camera.SetPosition(0, 1, 0); camera.SetFocalPoint(0, 0, 0); camera.SetViewUp(0, 0, 1); // let the renderer compute good position and focal point ren.ResetCamera(); camera.Dolly(1.4); ren.ResetCameraClippingRange(); }
static void Main(string[] args) { string VTK_DATA_ROOT = vtk.vtkDotNetUtil.vtkGetDataRoot(); // Create the reader and read a data file. Connect the mapper and // actor. vtk.vtkSTLReader sr = new vtk.vtkSTLReader(); sr.SetFileName(VTK_DATA_ROOT + "/Data/42400-IDGH.stl"); vtk.vtkPolyDataMapper stlMapper = new vtk.vtkPolyDataMapper(); stlMapper.SetInputConnection(sr.GetOutputPort()); vtk.vtkLODActor stlActor = new vtk.vtkLODActor(); stlActor.SetMapper(stlMapper); // Create the Renderer, RenderWindow, and RenderWindowInteractor vtk.vtkRenderer ren = new vtk.vtkRenderer(); vtk.vtkRenderWindow renWin = new vtk.vtkRenderWindow(); renWin.AddRenderer(ren); vtk.vtkRenderWindowInteractor iren = new vtk.vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Add the actors to the render; set the background and size ren.AddActor(stlActor); ren.SetBackground(0.1, 0.2, 0.4); renWin.SetSize(500, 500); // Zoom in closer ren.ResetCamera(); vtk.vtkCamera cam1 = ren.GetActiveCamera(); cam1.Zoom(1.4); iren.Initialize(); renWin.Render(); iren.Start(); vtk.vtkWin32OpenGLRenderWindow win32win = vtk.vtkWin32OpenGLRenderWindow.SafeDownCast(renWin); if (null != win32win) win32win.Clean(); }
public void ShowVTKV3d() { renWin.AddRenderer(aRenderer); iren.SetRenderWindow(renWin); vtk.vtkSmoothPolyDataFilter smoother = new vtk.vtkSmoothPolyDataFilter(); smoother.SetInputConnection(mc.GetOutputPort()); smoother.SetRelaxationFactor(0.05); smoother.SetNumberOfIterations(30); vtk.vtkDecimatePro deci = new vtk.vtkDecimatePro(); deci.SetInputConnection(smoother.GetOutputPort()); deci.SetTargetReduction(0.9); deci.PreserveTopologyOn(); deci.Update(); int marchingNumberOfPoints = deci.GetOutput().GetNumberOfPoints(); int marchingNumberOfPolys = deci.GetOutput().GetNumberOfPolys(); info += "marching number of points : " + marchingNumberOfPoints + "\r\n"; info += "marching number of polys : " + marchingNumberOfPolys + "\r\n"; vtk.vtkSmoothPolyDataFilter smoother2 = new vtk.vtkSmoothPolyDataFilter(); smoother2.SetInputConnection(deci.GetOutputPort()); smoother2.SetRelaxationFactor(0.05); smoother2.SetNumberOfIterations(30); mcmap.SetInputConnection(smoother2.GetOutputPort()); mcmap.ScalarVisibilityOff(); mcactor.SetMapper(mcmap); mcactor.GetProperty().SetColor(1, 1, 1); aRenderer.AddActor(mcactor); aRenderer.SetBackground(0.0f, 0.0f, 0.0f); aRenderer.ResetCamera(); renWin.Render(); addBusyObservers(); iren.Initialize(); iren.Enable(); }
void AddConeToWindow(vtk.vtkRenderWindow renWin) { // // Next we create an instance of vtkConeSource and set some of its // properties. The instance of vtkConeSource "cone" is part of a visualization // pipeline (it is a source process object); it produces data (output type is // vtkPolyData) which other filters may process. // vtk.vtkConeSource cone = new vtk.vtkConeSource(); cone.SetHeight(3.0f); cone.SetRadius(1.0f); cone.SetResolution(10); // // In this example we terminate the pipeline with a mapper process object. // (Intermediate filters such as vtkShrinkPolyData could be inserted in // between the source and the mapper.) We create an instance of // vtkPolyDataMapper to map the polygonal data into graphics primitives. We // connect the output of the cone souece to the input of this mapper. // vtk.vtkPolyDataMapper coneMapper = new vtk.vtkPolyDataMapper(); coneMapper.SetInput(cone.GetOutput()); // // Create an actor to represent the cone. The actor orchestrates rendering of // the mapper's graphics primitives. An actor also refers to properties via a // vtkProperty instance, and includes an internal transformation matrix. We // set this actor's mapper to be coneMapper which we created above. // vtk.vtkActor coneActor = new vtk.vtkActor(); coneActor.SetMapper(coneMapper); // // Create the Renderer and assign actors to it. A renderer is like a // viewport. It is part or all of a window on the screen and it is // responsible for drawing the actors it has. We also set the background // color here // vtk.vtkRenderer ren1 = new vtk.vtkRenderer(); ren1.AddActor(coneActor); ren1.SetBackground(0.1f, 0.2f, 0.4f); // // Finally we create the render window which will show up on the screen // We put our renderer into the render window using AddRenderer. We also // set the size to be 300 pixels by 300 // renWin.AddRenderer(ren1); vtk.vtkRenderWindowInteractor iren = renWin.GetInteractor(); { m_boxWidget = new vtk.vtkBoxWidget(); m_boxWidget.SetInteractor(iren); m_boxWidget.SetPlaceFactor(1.25f); m_boxWidget.SetProp3D(coneActor); m_boxWidget.PlaceWidget(); m_boxWidget.AddObserver((uint)vtk.EventIds.InteractionEvent, new vtk.vtkDotNetCallback(myCallback)); m_boxWidget.On(); } }
void Run() { // Create a selection window. We will display the point and cell ids // that lie within this window. int xmin = 200; xLength = 100; xmax = xmin + xLength; int ymin = 200; yLength = 100; ymax = ymin + yLength; pts = new vtk.vtkPoints(); pts.InsertPoint(0, xmin, ymin, 0); pts.InsertPoint(1, xmax, ymin, 0); pts.InsertPoint(2, xmax, ymax, 0); pts.InsertPoint(3, xmin, ymax, 0); vtk.vtkCellArray rect = new vtk.vtkCellArray(); rect.InsertNextCell(5); rect.InsertCellPoint(0); rect.InsertCellPoint(1); rect.InsertCellPoint(2); rect.InsertCellPoint(3); rect.InsertCellPoint(0); vtk.vtkPolyData selectRect = new vtk.vtkPolyData(); selectRect.SetPoints(pts); selectRect.SetLines(rect); vtk.vtkPolyDataMapper2D rectMapper = new vtk.vtkPolyDataMapper2D(); rectMapper.SetInput(selectRect); vtk.vtkActor2D rectActor = new vtk.vtkActor2D(); rectActor.SetMapper(rectMapper); // Create a sphere and its associated mapper and actor. vtk.vtkSphereSource sphere = new vtk.vtkSphereSource(); vtk.vtkPolyDataMapper sphereMapper = new vtk.vtkPolyDataMapper(); sphereMapper.SetInputConnection(sphere.GetOutputPort()); vtk.vtkPolyDataMapper.GlobalImmediateModeRenderingOn(); vtk.vtkActor sphereActor = new vtk.vtkActor(); sphereActor.SetMapper(sphereMapper); // Generate data arrays containing point and cell ids vtk.vtkIdFilter ids = new vtk.vtkIdFilter(); ids.SetInputConnection(sphere.GetOutputPort()); ids.PointIdsOn(); ids.CellIdsOn(); ids.FieldDataOn(); // Create the renderer here because vtkSelectVisiblePoints needs it. vtk.vtkRenderer ren = new vtk.vtkRenderer(); // Create labels for points visPts = new vtk.vtkSelectVisiblePoints(); visPts.SetInputConnection(ids.GetOutputPort()); visPts.SetRenderer(ren); visPts.SelectionWindowOn(); visPts.SetSelection(xmin, xmin + xLength, ymin, ymin + yLength); // Create the mapper to display the point ids. Specify the format to // use for the labels. Also create the associated actor. vtk.vtkLabeledDataMapper ldm = new vtk.vtkLabeledDataMapper(); ldm.SetInputConnection(visPts.GetOutputPort()); ldm.SetLabelFormat("%g"); ldm.SetLabelModeToLabelFieldData(); vtk.vtkActor2D pointLabels = new vtk.vtkActor2D(); pointLabels.SetMapper(ldm); // Create labels for cells vtk.vtkCellCenters cc = new vtk.vtkCellCenters(); cc.SetInputConnection(ids.GetOutputPort()); visCells = new vtk.vtkSelectVisiblePoints(); visCells.SetInputConnection(cc.GetOutputPort()); visCells.SetRenderer(ren); visCells.SelectionWindowOn(); visCells.SetSelection(xmin, xmin + xLength, ymin, ymin + yLength); // Create the mapper to display the cell ids. Specify the format to // use for the labels. Also create the associated actor. vtk.vtkLabeledDataMapper cellMapper = new vtk.vtkLabeledDataMapper(); cellMapper.SetInputConnection(visCells.GetOutputPort()); cellMapper.SetLabelFormat("%g"); cellMapper.SetLabelModeToLabelFieldData(); cellMapper.GetLabelTextProperty().SetColor(0, 1, 0); vtk.vtkActor2D cellLabels = new vtk.vtkActor2D(); cellLabels.SetMapper(cellMapper); // Create the RenderWindow and RenderWindowInteractor renWin = new vtk.vtkRenderWindow(); renWin.AddRenderer(ren); vtk.vtkRenderWindowInteractor iren = new vtk.vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Add the actors to the renderer; set the background and size; // render ren.AddActor(sphereActor); ren.AddActor2D(rectActor); ren.AddActor2D(pointLabels); ren.AddActor2D(cellLabels); ren.SetBackground(1, 1, 1); renWin.SetSize(500, 500); // Initialize the interactor. iren.Initialize(); renWin.Render(); // Move the selection window across the data set. MoveWindow(); // Put the selection window in the center of the render window. // This works because the xmin = ymin = 200, xLength = yLength = 100, and // the render window size is 500 x 500. PlaceWindow(xmin, ymin); // Now start normal interaction. iren.Start(); vtk.vtkWin32OpenGLRenderWindow win32win = vtk.vtkWin32OpenGLRenderWindow.SafeDownCast(renWin); if (null != win32win) win32win.Clean(); }