void AddFlamingoToWindow(vtk.vtkRenderWindow renWin) { // This example demonstrates the use of vtk3DSImporter. // vtk3DSImporter is used to load 3D Studio files. Unlike writers, // importers can load scenes (data as well as lights, cameras, actors // etc.). Importers will either generate an instance of vtkRenderWindow // and/or vtkRenderer or will use the ones you specify. string VTK_DATA_ROOT = vtk.vtkDotNetUtil.vtkGetDataRoot(); // Create the importer and read a file vtk.vtk3DSImporter importer = new vtk.vtk3DSImporter(); importer.ComputeNormalsOn(); importer.SetFileName(VTK_DATA_ROOT + "/Data/iflamigm.3ds"); importer.Read(); // Here we let the importer create a renderer and a render window for // us. We could have also create and assigned those ourselves like so: importer.SetRenderWindow(renWin); // Assign an interactor. // We have to ask the importer for it's render window. // Set some properties on the renderer. // We have to ask the importer for it's renderer. vtk.vtkRenderer ren = importer.GetRenderer(); renWin.AddRenderer(ren); ren.SetBackground(0.1, 0.2, 0.4); // Position the camera: // change view up to +z vtk.vtkCamera camera = ren.GetActiveCamera(); camera.SetPosition(0, 1, 0); camera.SetFocalPoint(0, 0, 0); camera.SetViewUp(0, 0, 1); // let the renderer compute good position and focal point ren.ResetCamera(); camera.Dolly(1.4); ren.ResetCameraClippingRange(); }