public void OnEnableAttack() { cc.currentStaminaRecoveryDelay = meleeManager.GetAttackStaminaRecoveryDelay(); cc.currentStamina -= meleeManager.GetAttackStaminaCost(); cc.lockRotation = true; isAttacking = true; }
public virtual void OnEnableAttack() { if (meleeManager == null) { meleeManager = GetComponent <vMeleeManager>(); } if (meleeManager == null) { return; } cc.currentStaminaRecoveryDelay = meleeManager.GetAttackStaminaRecoveryDelay(); cc.currentStamina -= meleeManager.GetAttackStaminaCost(); isAttacking = true; }