public void OnAttackEnter(HitboxFrom hitboxFrom) { ReduceStamina(meleeManager.CurrentMeleeAttack(hitboxFrom).staminaCost); recoveryDelay = meleeManager.CurrentMeleeAttack(hitboxFrom).a_staminaRecoveryDelay; }
public void OnAttackEnter(HitboxFrom hitboxFrom) { ReduceStamina(meleeManager.CurrentMeleeAttack(hitboxFrom).staminaCost); recoveryDelay = meleeManager.CurrentMeleeAttack(hitboxFrom).a_staminaRecoveryDelay; }