public void OnHit() { if (!shielded) { health--; audioSource.PlayOneShot(hurt); shield.SetActive(true); shielded = true; } if (health <= 0) { anim.SetTrigger("death"); Vector2 dir = transform.position - player.transform.position; float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg + 90; Quaternion rot = Quaternion.AngleAxis(angle, Vector3.forward); blood.transform.rotation = rot; blood.Play(); shield.SetActive(false); shielded = false; ui.SendMessage("OnVictory"); player.SendMessage("Victory"); } }