示例#1
0
    protected override void applyTrembling(float value)
    {
        txUIObject mObject  = mComponentOwner as txUIObject;
        Vector3    curScale = mObject.getScale();
        Vector2    newSacle = mStartScale + (mTargetScale - mStartScale) * value;

        mObject.setLocalScale(new Vector3(newSacle.x, newSacle.y, curScale.z));
    }
示例#2
0
    protected override void applyScale(Vector3 scale, bool refreshNow, bool done)
    {
        txUIObject window = (mComponentOwner) as txUIObject;

        window.setLocalScale(new Vector3(scale.x, scale.y, 0.0f));
    }