public void onShow(bool immediately, float delay) { if (immediately) { mHideDone = false; LayoutTools.ACTIVE_WINDOW(mRole); mRole.stop(); mRole.setCurFrameIndex(mRole.getTextureFrameCount() - 1); } else { LayoutTools.ACTIVE_WINDOW_DELAY_EX(mScript, mRole, true, delay, onRoleShow); } }
public override void onShow(bool immediately, string param) { LayoutTools.ACTIVE_WINDOW(mSelectionRoleTitle); mSelectionRoleTitle.stop(); if (immediately) { mSelectionRoleTitle.setCurFrameIndex(mSelectionRoleTitle.getTextureFrameCount() - 1); showDone(); } else { mSelectionRoleTitle.play(); } int count = mRoleSelectionList.Count; for (int i = 0; i < count; ++i) { mRoleSelectionList[i].onShow(immediately, immediately ? 0.0f : i * 0.2f); } }