//----------------------------------------------------------------------------------- protected void onDiceAnimDone(txNGUISpriteAnim window, object userData, bool isBreak) { LayoutTools.ACTIVE_WINDOW(mDice0); LayoutTools.ACTIVE_WINDOW(mDice1); // 骰子停留0.2秒后再通知场景 pushDelayCommand <CommandMahjongSceneNotifyDiceDone>(mGameSceneManager.getCurScene(), 0.2f); }