// Use this for initialization void Start() { //cash //maincontroller mainCtr = GameObject.Find("ttl_mainController"); mc = mainCtr.GetComponent <ttl_mainController> (); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("ttl_mainController"); mc = mainCtr.GetComponent <ttl_mainController> (); //sub message mainMsg = GameObject.Find("ttl_mainMessage"); mainMsg_s = GameObject.Find("ttl_mainMessage_shadow"); cashText_mainMsg = mainMsg.GetComponent <Text> (); cashText_mainMsg_s = mainMsg_s.GetComponent <Text> (); //ver verDisp = GameObject.Find("ttl_verDisp"); verDispText = verDisp.GetComponent <Text> (); //license licButtonTxt = GameObject.Find("ttl_gameStartButtonText"); licButtonTxtTxt = licButtonTxt.GetComponent <Text> (); licDispContent = GameObject.Find("Content"); string tmpstr = "CREDITS\n\n\nGAME DESIGNER\nPROGRAMMER\nSOUNDS COMPOSER\n<color=#FFFFFF>KOICHI 'JON' NISHIYAMA</color>\n\n\n" + "SPECIAL ADVISER\n<color=#FFFFFF>Inochin\nIPC-BOSS\nIPC-UME\nJUNKO\nQ-CHAN\nshirokuma\nYUKO.S\nYutaka Otake</color>\n\n" + "3D MODEL & TEXTURE\n<color=#ffffff>Game Asset Studio\n(Satomi Character Pack)\n(Taichi Character Pack)\n" + "Ben Houston\n(Fire Ant)\nUnluck Software\n(Fireball Prefabs)\nrik4000\n(UK Terraced Houses Pack FREE)\n" + "MyxerMan\n(Simple Cars Pack)\nVertex Studio\n(Free Smartphone)\nYGS Assets\n(Cola Can)</color>\n\n" + "VOICE\n<color=#ffffff>Sound Effect Lab</color>\n\n" + "FONT\n<color=#ffffff>patrick h. lauke\nHiroki-Chan\n(moji-waku.com)\nM+ FONTS\n\n" + "I appreciate\nmany other\nfree materials.</color>\n\n\n" + "SPECIAL THANKS\n<color=#ffffff>HARUMI\nHIDEKI ASAI\nKOKOCHAN\n(LOP EAR RABBIT)\nRIKA\nTSUGUMI</color>"; licDispContent.GetComponent <Text> ().text = tmpstr; licDisp = GameObject.Find("ttl_license"); licDisp.SetActive(false); //local //title description dscIndex = 0; dscDisplay = false; dscStr = ""; dscStrDispCnt = 0; dscStrDispIntCnt = 0; dscWait = 0; dscWaitCnt = 0; //license license = false; //generate title display this.generateTitleDisplay(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //maincontroller mcttl = null; mcfld = null; mcbtl = null; mcrst = null; mcedg = null; sceneName = SceneManager.GetActiveScene().name; if (sceneName == "titleScene") { mainCtr = GameObject.Find("ttl_mainController"); mcttl = mainCtr.GetComponent <ttl_mainController> (); } else if (sceneName == "fieldScene") { mainCtr = GameObject.Find("fld_mainController"); mcfld = mainCtr.GetComponent <fld_mainController> (); } else if (sceneName == "battleScene") { mainCtr = GameObject.Find("btl_mainController"); mcbtl = mainCtr.GetComponent <btl_mainController> (); } else if (sceneName == "resultScene") { mainCtr = GameObject.Find("rst_mainController"); mcrst = mainCtr.GetComponent <rst_mainController> (); } else if (sceneName == "endingScene") { mainCtr = GameObject.Find("edg_mainController"); mcedg = mainCtr.GetComponent <edg_mainController> (); } //screen mask scrMask = GameObject.Find("screenMask"); // cashRectTransform_scrMask = scrMask.GetComponent<RectTransform> (); cashImage_scrMask = scrMask.GetComponent <Image> (); //local //mode scrmode = scrmd_idle; //fade in / out fadecnt = 255.0f; //init screen color cashImage_scrMask.color = (new Color(0.0f, 0.0f, 0.0f, (fadecnt / 255.0f))); }