// Use this for initialization
 void Start()
 {
     //cash
     //maincontroller
     mainCtr = GameObject.Find("ttl_mainController");
     mc      = mainCtr.GetComponent <ttl_mainController> ();
 }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //transform cash
        cashTransform = transform;

        //maincontroller
        mainCtr = GameObject.Find("ttl_mainController");
        mc      = mainCtr.GetComponent <ttl_mainController> ();

        //sub message
        mainMsg            = GameObject.Find("ttl_mainMessage");
        mainMsg_s          = GameObject.Find("ttl_mainMessage_shadow");
        cashText_mainMsg   = mainMsg.GetComponent <Text> ();
        cashText_mainMsg_s = mainMsg_s.GetComponent <Text> ();

        //ver
        verDisp     = GameObject.Find("ttl_verDisp");
        verDispText = verDisp.GetComponent <Text> ();

        //license
        licButtonTxt    = GameObject.Find("ttl_gameStartButtonText");
        licButtonTxtTxt = licButtonTxt.GetComponent <Text> ();
        licDispContent  = GameObject.Find("Content");
        string tmpstr = "CREDITS\n\n\nGAME DESIGNER\nPROGRAMMER\nSOUNDS COMPOSER\n<color=#FFFFFF>KOICHI 'JON' NISHIYAMA</color>\n\n\n" +
                        "SPECIAL ADVISER\n<color=#FFFFFF>Inochin\nIPC-BOSS\nIPC-UME\nJUNKO\nQ-CHAN\nshirokuma\nYUKO.S\nYutaka Otake</color>\n\n" +
                        "3D MODEL & TEXTURE\n<color=#ffffff>Game Asset Studio\n(Satomi Character Pack)\n(Taichi Character Pack)\n" +
                        "Ben Houston\n(Fire Ant)\nUnluck Software\n(Fireball Prefabs)\nrik4000\n(UK Terraced Houses Pack FREE)\n" +
                        "MyxerMan\n(Simple Cars Pack)\nVertex Studio\n(Free Smartphone)\nYGS Assets\n(Cola Can)</color>\n\n" +
                        "VOICE\n<color=#ffffff>Sound Effect Lab</color>\n\n" +
                        "FONT\n<color=#ffffff>patrick h. lauke\nHiroki-Chan\n(moji-waku.com)\nM+ FONTS\n\n" +
                        "I appreciate\nmany other\nfree materials.</color>\n\n\n" +
                        "SPECIAL THANKS\n<color=#ffffff>HARUMI\nHIDEKI ASAI\nKOKOCHAN\n(LOP EAR RABBIT)\nRIKA\nTSUGUMI</color>";

        licDispContent.GetComponent <Text> ().text = tmpstr;
        licDisp = GameObject.Find("ttl_license");
        licDisp.SetActive(false);

        //local
        //title description
        dscIndex         = 0;
        dscDisplay       = false;
        dscStr           = "";
        dscStrDispCnt    = 0;
        dscStrDispIntCnt = 0;
        dscWait          = 0;
        dscWaitCnt       = 0;

        //license
        license = false;

        //generate title display
        this.generateTitleDisplay();
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        //system init
        intervalCnt = 0;

        //cash
        //maincontroller
        mcttl     = null;
        mcfld     = null;
        mcbtl     = null;
        mcrst     = null;
        mcedg     = null;
        sceneName = SceneManager.GetActiveScene().name;
        if (sceneName == "titleScene")
        {
            mainCtr = GameObject.Find("ttl_mainController");
            mcttl   = mainCtr.GetComponent <ttl_mainController> ();
        }
        else if (sceneName == "fieldScene")
        {
            mainCtr = GameObject.Find("fld_mainController");
            mcfld   = mainCtr.GetComponent <fld_mainController> ();
        }
        else if (sceneName == "battleScene")
        {
            mainCtr = GameObject.Find("btl_mainController");
            mcbtl   = mainCtr.GetComponent <btl_mainController> ();
        }
        else if (sceneName == "resultScene")
        {
            mainCtr = GameObject.Find("rst_mainController");
            mcrst   = mainCtr.GetComponent <rst_mainController> ();
        }
        else if (sceneName == "endingScene")
        {
            mainCtr = GameObject.Find("edg_mainController");
            mcedg   = mainCtr.GetComponent <edg_mainController> ();
        }

        //screen mask
        scrMask = GameObject.Find("screenMask");
//		cashRectTransform_scrMask = scrMask.GetComponent<RectTransform> ();
        cashImage_scrMask = scrMask.GetComponent <Image> ();

        //local

        //mode
        scrmode = scrmd_idle;

        //fade in / out
        fadecnt = 255.0f;

        //init screen color
        cashImage_scrMask.color = (new Color(0.0f, 0.0f, 0.0f, (fadecnt / 255.0f)));
    }