示例#1
0
            public EXIFextractor(string file, string sp, string msp)
            {
                properties = new Hashtable();
                this.sp    = sp;
                this.msp   = msp;

                myHash = new translation();
                //
                this.buildDB(GetExifProperties(file));
            }
示例#2
0
 public EXIFextractor(ref System.Drawing.Bitmap bmp, string sp, string msp)
 {
     properties = new Hashtable();
     this.sp    = sp;
     this.msp   = msp;
     this.bmp   = bmp;
     //
     myHash = new translation();
     this.buildDB(bmp.PropertyItems);
 }
示例#3
0
        public TranslationDetails(translation word)
        {
            if (word == null)
            {
                throw new ArgumentNullException();
            }

            BindingContext = word;
            Trans          = word;
            InitializeComponent();
        }
        public virtual bool AcceptSentence(int userId, string sentence, string languageFrom, string languageTo)
        {
            List <string> sentenceElements = ExplodeSentence(sentence);

            foreach (string word in sentenceElements)
            {
                // zdanie txt
                // posiekaj, sprawdz kazde slowo czy istnieje w bazie
                // jezeli tak podbij wspolczynnik (jako czesto uzywane) jezeli nie przetlumacz i dodaj
                translation t = translationDal.Select(new SelectSql <translation, string>()
                {
                    Where = model => model.language.language1 == languageFrom && model.translation1 == word
                }).First();
                //Michał W tak
                // Michał M kurwa kto to pisał
                // Michał Wój idzie
            }

            return(true);
        }
示例#5
0
        public EXIFextractor(string file, string sp, string msp)
        {
            properties = new Hashtable();
            this.sp    = sp;
            this.msp   = msp;

            myHash = new translation();
            FileStream stream = GetImgFile(file);

            System.Drawing.Image image = System.Drawing.Image.FromStream(stream,
                                                                         /* useEmbeddedColorManagement = */ true,
                                                                         /* validateImageData = */ false);
            try
            {
                this.buildDB(image.PropertyItems);
            }
            finally {
                image.Dispose();
                stream.Dispose();
            }
        }
示例#6
0
        public static void SetLang(translation LangSet)
        {
            if (LangSet == translation.Korean)
            {
                authOutDatedVersion = "OKTW2 인증성공; 새로운 버전이 존재합니다; 게임울 마친후 업데이트 하실 수 있습니다";
                authSuccessful      = "OKTW2 인증";
                authError           = "OKTW2 인증 에러; 채팅 확인";
                enable              = "활성화";
                config              = "설정";
                harass              = "견제";
                disable             = "비활성화";
                Laneclear           = "라인 클리어";
                Jungleclear         = "정글 클리어";
                utilityAndChampion  = "유틸리티와 챔피언";
                onlyChampion        = "챔피언만";
                onlyUtility         = "유틸리티만";
                AIOMODE             = "올인원 모드";
                PRESSF5TORELOADMODE = "F5키를 눌러 모드를 리로드하십시오";
                OKTWorbwalker       = "OKTW orbwalker";
                ORBWALKERMODE       = "ORBWALKER 모드";

                spellsDrawAndFarm   = "스펠 표시와 파밍";
                drawSpellRange      = "스펠 범위 표시";
                drawOnlyReadySpells = "준비된 스펠만 표시";
                farmToggleMode      = "파밍 토글 모드";
                scrollDown          = "스크롤 다운";
                scrollPress         = "스크롤 누르기";
                keyToggle           = "토글키";
                spellsFarm          = "스펠 파밍";
                importantBuffTimer  = "중요 버프 타이머";
                manaPercent         = " 마나 %";
                utilityAndDraws     = "유틸리티와 그리기";

                //Humanizer
                sbwV2Humanizer       = "SBW V2 휴머나이저";
                enableHumanizer      = "휴머나이저 활성화";
                blockActionOutScreen = "블록된 액션을 스크린에 표시";
                minimumClickTimeMs   = "최소 클릭시간 ms";
                drawActionPerSecond  = "초당 액션 표시";
                //BaseUlt
                baseUlt                   = "BaseUlt";
                enableBaseUlt             = "BaseUlt 활성화";
                enableBaseUltNotification = "BaseUlt 알림 활성화";
                disableInComboMode        = "콤보모드에서 비활성화";
                enemies                   = "적군";
                //AutoLeveler
                autoLeveler      = "자동 레벨업";
                autoLevlerMode   = "자동 레벨업 모드";
                priority         = "우선순위";
                meta             = "메타";
                autoLevelerStart = "자동 레벌업 스타트";

                //WARDS
                activator                = "Activator";
                autoWards                = "자동 와드";
                onlyComboMode            = "콤보 모드에서만";
                autoPlaceWard            = "자동으로 와드놓기";
                autoPlaceBlueTrinket     = "자동으로 파랑와드 놓기";
                autoVisionWardOracleLens = "자동 핑크와드, 오라클 렌즈";

                //Activator

                summonersHeal = "소환사주문 - 힐";
                heal          = "힐";
                allyHeal      = "아군 힐";

                ks    = "킬스틸";
                combo = "콤보";

                itemsOffensive        = "공격형 아이템";
                botrk                 = "몰왕검";
                botrkLifeSaver        = "죽기직전 흡혈사용";
                cutlass               = "해적검";
                hextech               = "총검";
                protobelt             = "초기형 벨트";
                glp800                = "GLP800";
                yommus                = "요우무";
                others                = "기타";
                hydra                 = "히드라";
                hydraTitanic          = "거드라";
                frostQueen            = "서리여왕";
                itemsDefensives       = "방어형 아이템";
                consumable            = "소모성 아이템";
                faceOfTheMountain     = "산악방벽";
                solari                = "솔라리";
                randuin               = "란두인";
                seraph                = "대천사";
                zhonya                = "존야";
                zhonyaSpells          = "존야 스펠목록";
                cleansers             = "클리너";
                cleanseEnable         = "정화";
                useOnlyUnderPercentHP = "HP % 이하에서만 사용";
                delayInMs             = "딜레이 ms";
                buffType              = "버프타입";
                stun        = "스턴";
                charm       = "매혹";
                suppression = "제압";
                blind       = "실명";
                snare       = "속박";
                fear        = "공포";
                taunt       = "도발";
                //UtilityAndDraws
                minimap = "미니맵";
                showLastEnemyPosition        = "마지막에 보인 적군위치 표시";
                showPredictedPositionCircles = "원형 위치 예측 표시";
                showLastEnemyDirection       = "적군의 마지막 이동방향 표시";
                uiAvatars             = "아바타 UI";
                showEnemyAvatars      = "적군 아바타 표시";
                bigHdAvatars          = "HD크기 아바타";
                positionX             = "X 위치";
                positionY             = "Y 위치";
                spellsTracker         = "스펠 트래커";
                showSpellsTracker     = "스펠 트래커 표시";
                showEnemySpells       = "적군 스펠 표시";
                showSpellsLevel       = "스펠 레벨표시(프레임 드랍발생)";
                showAlliesSpells      = "아군 스펠 표시";
                showMySpells          = "자신의 스펠 표시";
                orbitalChampionsRadar = "챔피언 궤도 레이더";
                onlyJungler           = "정글만";
                onlyEnemy             = "적군만";
                damageIndicators      = "입힐 피해 표시";
                showEnemyWards        = "적군 와드 표시";
                showEnemyClicks       = "적군 클릭 표시";
                jungleTracker         = "정글 트래커";
                //OKTW AIO 2
                oktwAio2  = "OKTW AIO 2";
                advanced  = "고급설정";
                orbwalker = "Orbwalker";
                disableAutoAttacksInComboAfterLevel = "레벨 이후 콤보시 자동공격 비활성화(0 = 항상 활성화)";
                supportMoade          = "서포트 모드";
                harrasInLaneClearMode = "라인 클리어 모드에서 견제";
                mana = "마나";
                disableManaManagerInCombo = "콤보시 마나 관리 비활성화";
                harrasManaPercent         = "견제 마나 % (-1 일시 자동)";
                masteries              = "특성";
                doubleEdgedSword       = "양날의 검 3%";
                merciless              = "무자비 3%";
                onStartDraws           = "On start draws";
                oktwLogoOnStart        = "시작시 Oktw 로고 출력";
                supportedChampionsInfo = "지원챔프 정보 출력";
                other              = "기타옵션 (게임이 팅길경우 비활성화 하십시오)";
                onCreate1          = "OnCreate1 - 향상된 데미지 예측";
                onCreate2          = "OnCreate2 - 향상된 미니맵 감지";
                onCreate3          = "OnCreate3 - 맵핵 exploit(일부동작)";
                developerOptions   = "개발자 옵션";
                enableConsoleDebug = "콘솔 디버깅 활성화";
            }
            else if (LangSet == translation.SimplifiedChinese)
            {
                authOutDatedVersion = "OKTW2 验证成功; 检查到有新版本";
                authSuccessful      = "OKTW2 验证";
                authError           = "OKTW2 验证失败; 请检查聊天框";
                enable              = "启动";
                config              = "设置";
                harass              = "骚扰";
                disable             = "禁止";
                Laneclear           = "清线";
                Jungleclear         = "清野";
                utilityAndChampion  = "功能&英雄";
                onlyChampion        = "仅 英雄";
                onlyUtility         = "仅 功能";
                AIOMODE             = "AIO 模式";
                PRESSF5TORELOADMODE = "请按F5生效改动";
                OKTWorbwalker       = "OKTW 走砍";
                ORBWALKERMODE       = "走砍模式";

                spellsDrawAndFarm   = "技能范围&清线状态";
                drawSpellRange      = "显示技能范围";
                drawOnlyReadySpells = "仅显示可以使用的技能";
                farmToggleMode      = "启动清线模式按键";
                scrollDown          = "鼠标中键滚轮";
                scrollPress         = "鼠标中键按下";
                keyToggle           = "按键激活";
                spellsFarm          = "技能清线";
                importantBuffTimer  = "重要的buff持续时间";
                manaPercent         = "最低蓝量比 %";
                utilityAndDraws     = "功能 & 显示";

                //Humanizer
                sbwV2Humanizer       = "SBW V2 人性化";
                enableHumanizer      = "启动 人性化";
                blockActionOutScreen = "禁止使用技能/移动/攻击 (当释放位置在游戏屏幕外)";
                minimumClickTimeMs   = "最小点击延迟(ms)";
                drawActionPerSecond  = "显示每一秒的动作";
                //BaseUlt
                baseUlt                   = "基地大招";
                enableBaseUlt             = "启动 基地大招";
                enableBaseUltNotification = "启动基地大招通知";
                disableInComboMode        = "禁止在连招中使用";
                enemies                   = "敌人";
                //AutoLeveler
                autoLeveler      = "自动加点";
                autoLevlerMode   = "自动加点模式";
                priority         = "优先";
                meta             = "推荐";
                autoLevelerStart = "开始";
                //Activator
                activator                = "活化剂";
                autoWards                = "自动眼位";
                onlyComboMode            = "仅连招启动";
                autoPlaceWard            = "自动放眼";
                autoPlaceBlueTrinket     = "自动放灯泡";
                autoVisionWardOracleLens = "自动真眼/扫描";
                summonersHeal            = "召唤师技能 - 治疗";
                heal                  = "治疗";
                allyHeal              = "治疗友军";
                itemsOffensive        = "进攻物品";
                botrk                 = "破败";
                botrkLifeSaver        = "使用破败保命";
                ks                    = "击杀";
                combo                 = "连招";
                cutlass               = "弯刀";
                hextech               = "科技枪";
                protobelt             = "推推棒(海克斯腰带)";
                glp800                = "海克斯GLP800";
                yommus                = "幽梦";
                others                = "其他";
                hydra                 = "九头蛇";
                hydraTitanic          = "巨人九头蛇";
                frostQueen            = "冰霜女王的指令";
                itemsDefensives       = "防御物品";
                consumable            = "Consumable";
                faceOfTheMountain     = "山岳之容";
                solari                = "鸟盾";
                randuin               = "蓝盾";
                seraph                = "炽天使之拥";
                zhonya                = "中亚";
                zhonyaSpells          = "使用中亚阻挡技能";
                cleansers             = "净化";
                cleanseEnable         = "启动自动净化";
                useOnlyUnderPercentHP = "当自己的生命百分比 <=  x%";
                delayInMs             = "延迟(ms)";
                buffType              = "Buff类型";
                stun                  = "眩晕";
                charm                 = "魅惑";
                suppression           = "压制";
                blind                 = "致盲";
                snare                 = "陷阱";
                fear                  = "恐惧";
                taunt                 = "嘲讽";
                //UtilityAndDraws
                minimap = "Minimap";
                showLastEnemyPosition        = "显示敌人最后出现的位置";
                showPredictedPositionCircles = "显示敌人预判位置的线圈";
                showLastEnemyDirection       = "显示敌人消失前最后的移动方向";
                uiAvatars             = "UI 头像";
                showEnemyAvatars      = "显示敌人头像";
                bigHdAvatars          = "大+高清的头像";
                positionX             = "横坐标";
                positionY             = "纵坐标";
                spellsTracker         = "技能监控";
                showSpellsTracker     = "显示技能监控";
                showEnemySpells       = "显示敌人的技能";
                showSpellsLevel       = "显示技能等级(吃FPS)";
                showAlliesSpells      = "显示友军的技能";
                showMySpells          = "显示自己的技能";
                orbitalChampionsRadar = "雷达显示(敌人位置)";
                onlyJungler           = "仅打野";
                onlyEnemy             = "仅敌人";
                damageIndicators      = "伤害指示器";
                showEnemyWards        = "显示敌人眼位位置";
                showEnemyClicks       = "显示敌人点击位置";
                jungleTracker         = "打野监控";
                //OKTW AIO 2
                oktwAio2  = "OKTW AIO 2";
                advanced  = "高级设置";
                orbwalker = "走砍";
                disableAutoAttacksInComboAfterLevel = "当自己等级 >= x, 连招自动禁止普攻(0 = 不会禁止普攻)";
                supportMoade          = "辅助模式";
                harrasInLaneClearMode = "在清线模式中使用技能骚扰";
                mana = "蓝量";
                disableManaManagerInCombo = "连招中关闭蓝量控制";
                harrasManaPercent         = "骚扰蓝量比 % (-1 为自动控制)";
                masteries              = "天赋页";
                doubleEdgedSword       = "双刃剑满级";
                merciless              = "Mercilles 3%";
                onStartDraws           = "开局时显示";
                oktwLogoOnStart        = "加载时显示Oktw Logo";
                supportedChampionsInfo = "支持英雄列表";
                other              = "其他 (假如你游戏崩溃的话请禁止这些选项)";
                onCreate1          = "1 - 启动伤害估算";
                onCreate2          = "2 - 启动小地图监测";
                onCreate3          = "3 - 启动小地图开发";
                developerOptions   = "开发者选项";
                enableConsoleDebug = "启动控制台调试";
            }
            else if (LangSet == translation.TraditionalChinese)
            {
                authOutDatedVersion = "OKTW2 驗證成功; 發現新版本; 你可以在遊戲結束後更新";
                authSuccessful      = "OKTW2 認證";
                authError           = "OKTW2 認證錯誤,檢查遊戲聊天視窗";
                enable              = "啟用";
                config              = "設定";
                harass              = "騷擾";
                disable             = "禁用";
                Laneclear           = "清線";
                Jungleclear         = "清野";
                utilityAndChampion  = "功能腳本及英雄腳本";
                onlyChampion        = "英雄腳本";
                onlyUtility         = "功能腳本";
                AIOMODE             = "合集模式";
                PRESSF5TORELOADMODE = "請按下F5重新載入";
                OKTWorbwalker       = "OKTW 走砍";
                ORBWALKERMODE       = "走砍模式";
                //Spells DRAW and FARM
                spellsDrawAndFarm   = "技能顯示及農兵";
                drawSpellRange      = "顯示技能範圍";
                drawOnlyReadySpells = "僅顯示可用技能";
                farmToggleMode      = "農兵模式開關";
                scrollDown          = "滾動滑鼠滾輪";
                scrollPress         = "按下滑鼠滾輪";
                keyToggle           = "開關熱鍵";
                spellsFarm          = "技能農兵";
                importantBuffTimer  = "重要增益計時器";
                manaPercent         = " 最低魔力 %";
                utilityAndDraws     = "功能腳本及顯示";
                //Humanizer
                sbwV2Humanizer       = "SBW 人性化 V2";
                enableHumanizer      = "啟用人性化點擊";
                blockActionOutScreen = "封鎖畫面外點擊";
                minimumClickTimeMs   = "最低點擊時間 毫秒";
                drawActionPerSecond  = "顯示每秒活動";
                //BaseUlt
                baseUlt                   = "基地大招";
                enableBaseUlt             = "啟用基地大招";
                enableBaseUltNotification = "啟用基地大招通知";
                disableInComboMode        = "連招模式時關閉";
                enemies                   = "敵人";
                //AutoLeveler
                autoLeveler      = "自動升級技能";
                autoLevlerMode   = "自動升級模式";
                priority         = "優先";
                meta             = "主流";
                autoLevelerStart = "在x等級後啟用自動升級技能";
                //Activator
                activator                = "活化劑";
                autoWards                = "自動插眼";
                onlyComboMode            = "僅在連招時";
                autoPlaceWard            = "自動插眼";
                autoPlaceBlueTrinket     = "自動放藍眼";
                autoVisionWardOracleLens = "自動真眼, 掃眼";
                summonersHeal            = "召喚師技能 - 治癒";
                heal                  = "治癒";
                allyHeal              = "治癒友方";
                itemsOffensive        = "攻擊類道具";
                botrk                 = "隕落王者之劍";
                botrkLifeSaver        = "使用保命";
                ks                    = "偷頭";
                combo                 = "連招";
                cutlass               = "比爾吉沃特彎刀";
                hextech               = "海克斯科技槍刃";
                protobelt             = "海克斯科技腰帶-01";
                glp800                = "海克斯科技 GLP-800";
                yommus                = "妖夢鬼刀";
                others                = "其他";
                hydra                 = "狂怒九頭蛇";
                hydraTitanic          = "泰坦九頭蛇";
                frostQueen            = "霜后宣言";
                itemsDefensives       = "防禦類物品";
                consumable            = "消耗品";
                faceOfTheMountain     = "山靈守護";
                solari                = "日輪的加冕";
                randuin               = "蘭頓之兆";
                seraph                = "熾天使的擁抱";
                zhonya                = "中婭沙漏";
                zhonyaSpells          = "中婭技能";
                cleansers             = "淨化";
                cleanseEnable         = "啟用淨化";
                useOnlyUnderPercentHP = "只在血量低於x%時";
                delayInMs             = "延遲 毫秒";
                buffType              = "增益類型";
                stun                  = "暈眩";
                charm                 = "魅惑";
                suppression           = "壓制";
                blind                 = "致盲";
                snare                 = "定身";
                fear                  = "恐懼";
                taunt                 = "嘲諷";
                //UtilityAndDraws
                minimap = "小地圖";
                showLastEnemyPosition        = "顯示敵人最後位置";
                showPredictedPositionCircles = "顯示預測位置圓圈";
                showLastEnemyDirection       = "顯示敵人最後方向";
                uiAvatars             = "頭像界面";
                showEnemyAvatars      = "顯示敵人頭像";
                bigHdAvatars          = "高清頭像";
                positionX             = "X方位";
                positionY             = "Y方位";
                spellsTracker         = "技能追蹤器";
                showSpellsTracker     = "顯示技能追蹤器";
                showEnemySpells       = "顯示敵方技能";
                showSpellsLevel       = "顯示技能等級(降低FPS)";
                showAlliesSpells      = "顯示友方技能";
                showMySpells          = "顯示我的技能";
                orbitalChampionsRadar = "英雄雷達";
                onlyJungler           = "只有打野";
                onlyEnemy             = "只有敵人";
                damageIndicators      = "傷害指示器";
                showEnemyWards        = "顯示敵人偵查守衛";
                showEnemyClicks       = "顯示敵人點擊";
                jungleTracker         = "打野追蹤器";
                //OKTW AIO 2
                oktwAio2  = "OKTW AIO 2";
                advanced  = "進階";
                orbwalker = "走砍";
                disableAutoAttacksInComboAfterLevel = "在x等級後關閉連招時普攻(0等於永遠使用普攻)";
                supportMoade          = "輔助模式";
                harrasInLaneClearMode = "清線模式時騷擾";
                mana = "魔力";
                disableManaManagerInCombo = "連招時關閉魔力控制器";
                harrasManaPercent         = "騷擾魔力%(-1為自動)";
                masteries              = "天賦";
                doubleEdgedSword       = "雙面刃 3%";
                merciless              = "殘忍 3%";
                onStartDraws           = "遊戲開始時顯示";
                oktwLogoOnStart        = "顯示OKTW標誌";
                supportedChampionsInfo = "支持英雄資訊";
                other              = "其他 (如果遊戲崩潰請關閉)";
                onCreate1          = "OnCreate1 - 進階傷害預測";
                onCreate2          = "OnCreate2 - 進階小地圖偵測";
                onCreate3          = "OnCreate3 - 小地圖漏洞";
                developerOptions   = "開發者選項";
                enableConsoleDebug = "啟用除錯視窗";
            }
            else if (LangSet == translation.Polish)
            {
                authOutDatedVersion = "OKTW2 autoryzacja pomyslna, NOWA WERSJA DOSTEPNA, zaktualizuj po grze";
                authSuccessful      = "OKTW2 autoryzacja pomyslna";
                authError           = "OKTW2 Blad autoryzacji, sprawdz czat";
                enable              = "Wlacz";
                config              = "Konfiguracja";
                harass              = "Harass";
                disable             = "Wyłacz";
                Laneclear           = "Lane clear";
                Jungleclear         = "Jungle clear";
                utilityAndChampion  = "Utility and Champion";
                onlyChampion        = "Tylko champion";
                onlyUtility         = "Tylko utility";
                AIOMODE             = "AIO TRYB";
                PRESSF5TORELOADMODE = "Nacisnij F5 aby zaakceptowac zmiany";
                OKTWorbwalker       = "OKTW orbwalker";
                ORBWALKERMODE       = "ORBWALKER MODE";
            }
            else if (LangSet == translation.Russian)
            {
                authOutDatedVersion = "OKTW2 Успешная авторизация, ДОСТУПНА НОВАЯ ВЕРСИЯ, обновите после игры";
                authSuccessful      = "OKTW2 Успешная авторизация";
                authError           = "OKTW2 Ошибка авторизации, проверьте чат";
                enable              = "Активировать";
                config              = "Конфигурация";
                harass              = "Харас";
                disable             = "Отключено";
                Laneclear           = "Зачистка линии";
                Jungleclear         = "Зачистка джунглей";
                utilityAndChampion  = "Утилити и Чемпион";
                onlyChampion        = "Только чемпион";
                onlyUtility         = "Только утилити";
                AIOMODE             = "AIO MODE";
                PRESSF5TORELOADMODE = "НАЖМИТЕ F5 ДЛЯ ПЕРЕЗАГРУЗКИ";
                OKTWorbwalker       = "OKTW orbwalker";
                ORBWALKERMODE       = "ORBWALKER MODE";
            }
        }
示例#7
0
            public EXIFextractor(string file, string sp, string msp )
            {
                properties = new Hashtable();
                this.sp = sp;
                this.msp = msp;

                myHash = new translation();
                //
                this.buildDB(GetExifProperties(file));
            }
示例#8
0
 public EXIFextractor(ref System.Drawing.Bitmap bmp, string sp, string msp )
 {
     properties = new Hashtable();
     this.sp = sp;
     this.msp = msp;
     this.bmp = bmp;
     //
     myHash = new translation();
     this.buildDB(bmp.PropertyItems);
 }
示例#9
0
 => SetAll(translation, rotation, scale);
示例#10
0
        public static void SetLang(translation LangSet)
        {
            if (LangSet == translation.SimplifiedChinese)
            {
                authOutDatedVersion = "OKTW2 验证成功; 检查到有新版本";
                authSuccessful      = "OKTW2 验证";
                authError           = "OKTW2 验证失败; 请检查聊天框";
                enable              = "启动";
                config              = "设置";
                harass              = "骚扰";
                disable             = "禁止";
                Laneclear           = "清线";
                Jungleclear         = "清野";
                utilityAndChampion  = "功能&英雄";
                onlyChampion        = "仅 英雄";
                onlyUtility         = "仅 功能";
                AIOMODE             = "AIO 模式";
                PRESSF5TORELOADMODE = "请按F5生效改动";
                OKTWorbwalker       = "OKTW 走砍";
                ORBWALKERMODE       = "走砍模式";

                spellsDrawAndFarm   = "技能范围&清线状态";
                drawSpellRange      = "显示技能范围";
                drawOnlyReadySpells = "仅显示可以使用的技能";
                farmToggleMode      = "启动清线模式按键";
                scrollDown          = "鼠标中键滚轮";
                scrollPress         = "鼠标中键按下";
                keyToggle           = "按键激活";
                spellsFarm          = "技能清线";
                importantBuffTimer  = "重要的buff持续时间";
                manaPercent         = "最低蓝量比 %";
                utilityAndDraws     = "功能 & 显示";

                //Humanizer
                sbwV2Humanizer       = "SBW V2 人性化";
                enableHumanizer      = "启动 人性化";
                blockActionOutScreen = "禁止使用技能/移动/攻击 (当释放位置在游戏屏幕外)";
                minimumClickTimeMs   = "最小点击延迟(ms)";
                drawActionPerSecond  = "显示每一秒的动作";
                //BaseUlt
                baseUlt                   = "基地大招";
                enableBaseUlt             = "启动 基地大招";
                enableBaseUltNotification = "启动基地大招通知";
                disableInComboMode        = "禁止在连招中使用";
                enemies                   = "敌人";
                //AutoLeveler
                autoLeveler      = "自动加点";
                autoLevlerMode   = "自动加点模式";
                priority         = "优先";
                meta             = "推荐";
                autoLevelerStart = "开始";
                //Activator
                activator                = "活化剂";
                autoWards                = "自动眼位";
                onlyComboMode            = "仅连招启动";
                autoPlaceWard            = "自动放眼";
                autoPlaceBlueTrinket     = "自动放灯泡";
                autoVisionWardOracleLens = "自动真眼/扫描";
                summonersHeal            = "召唤师技能 - 治疗";
                heal                  = "治疗";
                allyHeal              = "治疗友军";
                itemsOffensive        = "进攻物品";
                botrk                 = "破败";
                botrkLifeSaver        = "使用破败保命";
                ks                    = "击杀";
                combo                 = "连招";
                cutlass               = "弯刀";
                hextech               = "科技枪";
                protobelt             = "推推棒(海克斯腰带)";
                glp800                = "海克斯GLP800";
                yommus                = "幽梦";
                others                = "其他";
                hydra                 = "九头蛇";
                hydraTitanic          = "巨人九头蛇";
                frostQueen            = "冰霜女王的指令";
                itemsDefensives       = "防御物品";
                consumable            = "Consumable";
                faceOfTheMountain     = "山岳之容";
                solari                = "鸟盾";
                randuin               = "蓝盾";
                seraph                = "炽天使之拥";
                zhonya                = "中亚";
                zhonyaSpells          = "使用中亚阻挡技能";
                cleansers             = "净化";
                cleanseEnable         = "启动自动净化";
                useOnlyUnderPercentHP = "当自己的生命百分比 <=  x%";
                delayInMs             = "延迟(ms)";
                buffType              = "Buff类型";
                stun                  = "眩晕";
                charm                 = "魅惑";
                suppression           = "压制";
                blind                 = "致盲";
                snare                 = "陷阱";
                fear                  = "恐惧";
                taunt                 = "嘲讽";
                //UtilityAndDraws
                minimap = "Minimap";
                showLastEnemyPosition        = "显示敌人最后出现的位置";
                showPredictedPositionCircles = "显示敌人预判位置的线圈";
                showLastEnemyDirection       = "显示敌人消失前最后的移动方向";
                uiAvatars             = "UI 头像";
                showEnemyAvatars      = "显示敌人头像";
                bigHdAvatars          = "大+高清的头像";
                positionX             = "横坐标";
                positionY             = "纵坐标";
                spellsTracker         = "技能监控";
                showSpellsTracker     = "显示技能监控";
                showEnemySpells       = "显示敌人的技能";
                showSpellsLevel       = "显示技能等级(吃FPS)";
                showAlliesSpells      = "显示友军的技能";
                showMySpells          = "显示自己的技能";
                orbitalChampionsRadar = "雷达显示(敌人位置)";
                onlyJungler           = "仅打野";
                onlyEnemy             = "仅敌人";
                damageIndicators      = "伤害指示器";
                showEnemyWards        = "显示敌人眼位位置";
                showEnemyClicks       = "显示敌人点击位置";
                jungleTracker         = "打野监控";
                //OKTW AIO 2
                oktwAio2  = "OKTW AIO 2";
                advanced  = "高级设置";
                orbwalker = "走砍";
                disableAutoAttacksInComboAfterLevel = "当自己等级 >= x, 连招自动禁止普攻(0 = 不会禁止普攻)";
                supportMoade          = "辅助模式";
                harrasInLaneClearMode = "在清线模式中使用技能骚扰";
                mana = "蓝量";
                disableManaManagerInCombo = "连招中关闭蓝量控制";
                harrasManaPercent         = "骚扰蓝量比 % (-1 为自动控制)";
                masteries              = "天赋页";
                doubleEdgedSword       = "双刃剑满级";
                merciless              = "Mercilles 3%";
                onStartDraws           = "开局时显示";
                oktwLogoOnStart        = "加载时显示Oktw Logo";
                supportedChampionsInfo = "支持英雄列表";
                other              = "其他 (假如你游戏崩溃的话请禁止这些选项)";
                onCreate1          = "1 - 启动伤害估算";
                onCreate2          = "2 - 启动小地图监测";
                onCreate3          = "3 - 启动小地图开发";
                developerOptions   = "开发者选项";
                enableConsoleDebug = "启动控制台调试";
            }
            else if (LangSet == translation.TraditionalChinese)
            {
                authOutDatedVersion = "OKTW2 驗證成功; 發現新版本; 你可以在遊戲結束後更新";
                authSuccessful      = "OKTW2 認證";
                authError           = "OKTW2 認證錯誤,檢查遊戲聊天視窗";
                enable              = "啟用";
                config              = "設定";
                harass              = "騷擾";
                disable             = "禁用";
                Laneclear           = "清線";
                Jungleclear         = "清野";
                utilityAndChampion  = "功能腳本及英雄腳本";
                onlyChampion        = "英雄腳本";
                onlyUtility         = "功能腳本";
                AIOMODE             = "合集模式";
                PRESSF5TORELOADMODE = "請按下F5重新載入";
                OKTWorbwalker       = "OKTW 走砍";
                ORBWALKERMODE       = "走砍模式";
                //Spells DRAW and FARM
                spellsDrawAndFarm   = "技能顯示及農兵";
                drawSpellRange      = "顯示技能範圍";
                drawOnlyReadySpells = "僅顯示可用技能";
                farmToggleMode      = "農兵模式開關";
                scrollDown          = "滾動滑鼠滾輪";
                scrollPress         = "按下滑鼠滾輪";
                keyToggle           = "開關熱鍵";
                spellsFarm          = "技能農兵";
                importantBuffTimer  = "重要增益計時器";
                manaPercent         = " 最低魔力 %";
                utilityAndDraws     = "功能腳本及顯示";
                //Humanizer
                sbwV2Humanizer       = "SBW 人性化 V2";
                enableHumanizer      = "啟用人性化點擊";
                blockActionOutScreen = "封鎖畫面外點擊";
                minimumClickTimeMs   = "最低點擊時間 毫秒";
                drawActionPerSecond  = "顯示每秒活動";
                //BaseUlt
                baseUlt                   = "基地大招";
                enableBaseUlt             = "啟用基地大招";
                enableBaseUltNotification = "啟用基地大招通知";
                disableInComboMode        = "連招模式時關閉";
                enemies                   = "敵人";
                //AutoLeveler
                autoLeveler      = "自動升級技能";
                autoLevlerMode   = "自動升級模式";
                priority         = "優先";
                meta             = "主流";
                autoLevelerStart = "在x等級後啟用自動升級技能";
                //Activator
                activator                = "活化劑";
                autoWards                = "自動插眼";
                onlyComboMode            = "僅在連招時";
                autoPlaceWard            = "自動插眼";
                autoPlaceBlueTrinket     = "自動放藍眼";
                autoVisionWardOracleLens = "自動真眼, 掃眼";
                summonersHeal            = "召喚師技能 - 治癒";
                heal                  = "治癒";
                allyHeal              = "治癒友方";
                itemsOffensive        = "攻擊類道具";
                botrk                 = "隕落王者之劍";
                botrkLifeSaver        = "使用保命";
                ks                    = "偷頭";
                combo                 = "連招";
                cutlass               = "比爾吉沃特彎刀";
                hextech               = "海克斯科技槍刃";
                protobelt             = "海克斯科技腰帶-01";
                glp800                = "海克斯科技 GLP-800";
                yommus                = "妖夢鬼刀";
                others                = "其他";
                hydra                 = "狂怒九頭蛇";
                hydraTitanic          = "泰坦九頭蛇";
                frostQueen            = "霜后宣言";
                itemsDefensives       = "防禦類物品";
                consumable            = "消耗品";
                faceOfTheMountain     = "山靈守護";
                solari                = "日輪的加冕";
                randuin               = "蘭頓之兆";
                seraph                = "熾天使的擁抱";
                zhonya                = "中婭沙漏";
                zhonyaSpells          = "中婭技能";
                cleansers             = "淨化";
                cleanseEnable         = "啟用淨化";
                useOnlyUnderPercentHP = "只在血量低於x%時";
                delayInMs             = "延遲 毫秒";
                buffType              = "增益類型";
                stun                  = "暈眩";
                charm                 = "魅惑";
                suppression           = "壓制";
                blind                 = "致盲";
                snare                 = "定身";
                fear                  = "恐懼";
                taunt                 = "嘲諷";
                //UtilityAndDraws
                minimap = "小地圖";
                showLastEnemyPosition        = "顯示敵人最後位置";
                showPredictedPositionCircles = "顯示預測位置圓圈";
                showLastEnemyDirection       = "顯示敵人最後方向";
                uiAvatars             = "頭像界面";
                showEnemyAvatars      = "顯示敵人頭像";
                bigHdAvatars          = "高清頭像";
                positionX             = "X方位";
                positionY             = "Y方位";
                spellsTracker         = "技能追蹤器";
                showSpellsTracker     = "顯示技能追蹤器";
                showEnemySpells       = "顯示敵方技能";
                showSpellsLevel       = "顯示技能等級(降低FPS)";
                showAlliesSpells      = "顯示友方技能";
                showMySpells          = "顯示我的技能";
                orbitalChampionsRadar = "英雄雷達";
                onlyJungler           = "只有打野";
                onlyEnemy             = "只有敵人";
                damageIndicators      = "傷害指示器";
                showEnemyWards        = "顯示敵人偵查守衛";
                showEnemyClicks       = "顯示敵人點擊";
                jungleTracker         = "打野追蹤器";
                //OKTW AIO 2
                oktwAio2  = "OKTW AIO 2";
                advanced  = "進階";
                orbwalker = "走砍";
                disableAutoAttacksInComboAfterLevel = "在x等級後關閉連招時普攻(0等於永遠使用普攻)";
                supportMoade          = "輔助模式";
                harrasInLaneClearMode = "清線模式時騷擾";
                mana = "魔力";
                disableManaManagerInCombo = "連招時關閉魔力控制器";
                harrasManaPercent         = "騷擾魔力%(-1為自動)";
                masteries              = "天賦";
                doubleEdgedSword       = "雙面刃 3%";
                merciless              = "殘忍 3%";
                onStartDraws           = "遊戲開始時顯示";
                oktwLogoOnStart        = "顯示OKTW標誌";
                supportedChampionsInfo = "支持英雄資訊";
                other              = "其他 (如果遊戲崩潰請關閉)";
                onCreate1          = "OnCreate1 - 進階傷害預測";
                onCreate2          = "OnCreate2 - 進階小地圖偵測";
                onCreate3          = "OnCreate3 - 小地圖漏洞";
                developerOptions   = "開發者選項";
                enableConsoleDebug = "啟用除錯視窗";
            }
            else if (LangSet == translation.Polish)
            {
                authOutDatedVersion = "OKTW2 autoryzacja pomyslna, NOWA WERSJA DOSTEPNA, zaktualizuj po grze";
                authSuccessful      = "OKTW2 autoryzacja pomyslna";
                authError           = "OKTW2 Blad autoryzacji, sprawdz czat";
                enable              = "Wlacz";
                config              = "Konfiguracja";
                harass              = "Harass";
                disable             = "Wyłacz";
                Laneclear           = "Lane clear";
                Jungleclear         = "Jungle clear";
                utilityAndChampion  = "Utility and Champion";
                onlyChampion        = "Tylko champion";
                onlyUtility         = "Tylko utility";
                AIOMODE             = "AIO TRYB";
                PRESSF5TORELOADMODE = "Nacisnij F5 aby zaakceptowac zmiany";
                OKTWorbwalker       = "OKTW orbwalker";
                ORBWALKERMODE       = "ORBWALKER MODE";
            }
            else if (LangSet == translation.Russian)
            {
                authOutDatedVersion = "OKTW2 Успешная авторизация, ДОСТУПНА НОВАЯ ВЕРСИЯ, обновите после игры";
                authSuccessful      = "OKTW2 Успешная авторизация";
                authError           = "OKTW2 Ошибка авторизации, проверьте чат";
                enable              = "Активировать";
                config              = "Конфигурация";
                harass              = "Харас";
                disable             = "Отключено";
                Laneclear           = "Зачистка линии";
                Jungleclear         = "Зачистка джунглей";
                utilityAndChampion  = "Утилити и Чемпион";
                onlyChampion        = "Только чемпион";
                onlyUtility         = "Только утилити";
                AIOMODE             = "AIO MODE";
                PRESSF5TORELOADMODE = "НАЖМИТЕ F5 ДЛЯ ПЕРЕЗАГРУЗКИ";
                OKTWorbwalker       = "OKTW orbwalker";
                ORBWALKERMODE       = "ORBWALKER MODE";
            }
        }
示例#11
0
 return(new Transformation(translation, LocalRotation, LocalScale, _parentTransformation));