// Start is called before the first frame update void Start() { sphere = GameObject.Find("CountTimer(Clone)"); Timer1 = sphere.GetComponent <timer1>(); resulttime = Timer1.time; time = resulttime.ToString("f2"); tetete.GetComponent <TextMesh>().text = time; }
void setTimer(int t) { timer1 playerTimer = this.GetComponent <timer1>(); playerTimer.startTimer = t; }