示例#1
0
//	public float rotateSpeed;
//	public float riseTime;
//	public float fracComplete;
//	public int twilightOffset = 20;
//	public float maxIntensity = 2.5f;
//	public float minIntensity = 0.5f;
//
//	Light light;
    #endregion

    // Use this for initialization
    void Start()
    {
        timeController   = GameObject.Find("TimeController").GetComponent <timeController>();
        originalRotation = transform.rotation;
//		light = transform.GetComponent<Light>();
//		light.enabled = false;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        timeController = GameObject.Find("TimeController").GetComponent <timeController>();

        reset();
//		currentDay = timeController.day + 1;
//		currentMonth = timeController.month;
//		currentYear = timeController.year;
//		selectedYear = currentYear;
//
//		if (currentYear % 2 == 0)
//		{
//			selectedMonth = currentMonth + 9;
//		}
//		else
//		{
//			selectedMonth = currentMonth;
//		}
//
//		monthLayouts[selectedMonth].SetActive(true);
//		monthYearText.text = timeController.months[currentMonth] + " " + currentYear;
//
//		if (selectedYear == 1 && selectedMonth == 0)
//		{
//			decreaseButton.interactable = false;
//		}
//
//		if (todayText)
//		{
//			todayText.color = new Color32(50, 50, 50, 255);
//		}
//		today = monthLayouts[selectedMonth].transform.Find(currentDay.ToString()) as RectTransform;
//		todayText = today.GetComponentInChildren<Text>();
//		todayText.color = currentDayColor;
    }
示例#3
0
 // Use this for initialization
 void Start()
 {
     timeController    = GameObject.Find("TimeController").GetComponent <timeController>();
     sun               = GameObject.Find("Sun");
     moonLight         = transform.GetComponent <Light>();
     moonLight.enabled = false;
     currentDay        = timeController.currentDayInMonth;
 }
//	int currentDay;
    #endregion

    // Use this for initialization
    void Start()
    {
        timeController   = GameObject.Find("TimeController").GetComponent <timeController>();
        sunCamera        = GameObject.Find("sunCamera").GetComponent <Camera>();
        sunLight         = transform.GetComponent <Light>();
        sunLight.enabled = false;
//		currentDay = timeController.day;

//		Debug.Log("dayColor = " + dayColor + ", nightColor = " + nightColor);
    }
示例#5
0
    // Use this for initialization
    void Start()
    {
        timeController = GameObject.Find("TimeController").GetComponent <timeController>();
        sun            = GameObject.Find("Sun");

        for (int i = 0; i < numStars; i++)
        {
            findSpawnPos();
            GameObject star = Instantiate(starPrefab, spawnPos, Random.rotation) as GameObject;
            star.transform.parent = this.transform;
        }
    }
示例#6
0
    // Use this for initialization
    void Start()
    {
//		data = GameObject.FindGameObjectWithTag("data").GetComponent<dataContainer>();
        masterList        = GetComponentInChildren <masterListController>();
        timeController    = GameObject.Find("TimeController").GetComponent <timeController>();
        weatherController = GetComponent <weatherController>();
        cameraController  = GameObject.Find("Camera").GetComponent <cameraController>();
        mapController     = GetComponent <mapController>();
        battleController  = GetComponent <battleController>();
        currentParty      = new GameObject[maxPartySize];
        loadCharas();
//		playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<playerController>();
//		inventoryController = GetComponent<inventoryController>();
//		loadInventory();
//
//		objectController = GameObject.Find("objectController").GetComponent<objectController>();
//		itemController = GameObject.Find("itemController").GetComponent<itemController>();
//		enemyController = GameObject.Find("enemyController").GetComponent<enemyController>();

        menu.SetActive(false);
        playerController.isControllable = true;
        cameraController.isControllable = true;
    }
示例#7
0
 private void Awake()
 {
     instance = this;
 }
示例#8
0
 // Use this for initialization
 void Start()
 {
     timeController = GameObject.Find("TimeController").GetComponent <timeController>();
 }