// public float rotateSpeed; // public float riseTime; // public float fracComplete; // public int twilightOffset = 20; // public float maxIntensity = 2.5f; // public float minIntensity = 0.5f; // // Light light; #endregion // Use this for initialization void Start() { timeController = GameObject.Find("TimeController").GetComponent <timeController>(); originalRotation = transform.rotation; // light = transform.GetComponent<Light>(); // light.enabled = false; }
// Use this for initialization void Start() { timeController = GameObject.Find("TimeController").GetComponent <timeController>(); reset(); // currentDay = timeController.day + 1; // currentMonth = timeController.month; // currentYear = timeController.year; // selectedYear = currentYear; // // if (currentYear % 2 == 0) // { // selectedMonth = currentMonth + 9; // } // else // { // selectedMonth = currentMonth; // } // // monthLayouts[selectedMonth].SetActive(true); // monthYearText.text = timeController.months[currentMonth] + " " + currentYear; // // if (selectedYear == 1 && selectedMonth == 0) // { // decreaseButton.interactable = false; // } // // if (todayText) // { // todayText.color = new Color32(50, 50, 50, 255); // } // today = monthLayouts[selectedMonth].transform.Find(currentDay.ToString()) as RectTransform; // todayText = today.GetComponentInChildren<Text>(); // todayText.color = currentDayColor; }
// Use this for initialization void Start() { timeController = GameObject.Find("TimeController").GetComponent <timeController>(); sun = GameObject.Find("Sun"); moonLight = transform.GetComponent <Light>(); moonLight.enabled = false; currentDay = timeController.currentDayInMonth; }
// int currentDay; #endregion // Use this for initialization void Start() { timeController = GameObject.Find("TimeController").GetComponent <timeController>(); sunCamera = GameObject.Find("sunCamera").GetComponent <Camera>(); sunLight = transform.GetComponent <Light>(); sunLight.enabled = false; // currentDay = timeController.day; // Debug.Log("dayColor = " + dayColor + ", nightColor = " + nightColor); }
// Use this for initialization void Start() { timeController = GameObject.Find("TimeController").GetComponent <timeController>(); sun = GameObject.Find("Sun"); for (int i = 0; i < numStars; i++) { findSpawnPos(); GameObject star = Instantiate(starPrefab, spawnPos, Random.rotation) as GameObject; star.transform.parent = this.transform; } }
// Use this for initialization void Start() { // data = GameObject.FindGameObjectWithTag("data").GetComponent<dataContainer>(); masterList = GetComponentInChildren <masterListController>(); timeController = GameObject.Find("TimeController").GetComponent <timeController>(); weatherController = GetComponent <weatherController>(); cameraController = GameObject.Find("Camera").GetComponent <cameraController>(); mapController = GetComponent <mapController>(); battleController = GetComponent <battleController>(); currentParty = new GameObject[maxPartySize]; loadCharas(); // playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<playerController>(); // inventoryController = GetComponent<inventoryController>(); // loadInventory(); // // objectController = GameObject.Find("objectController").GetComponent<objectController>(); // itemController = GameObject.Find("itemController").GetComponent<itemController>(); // enemyController = GameObject.Find("enemyController").GetComponent<enemyController>(); menu.SetActive(false); playerController.isControllable = true; cameraController.isControllable = true; }
private void Awake() { instance = this; }
// Use this for initialization void Start() { timeController = GameObject.Find("TimeController").GetComponent <timeController>(); }