protected void toggleFill() { if (action == thingsToDo.fill) { action = thingsToDo.place; } else { action = thingsToDo.fill; } if (objects == Node.worldObject.empty) { objects = Node.worldObject.ground; } }
protected void SelectObject() { action = thingsToDo.select; objects = Node.worldObject.wall; }
protected void StairsPlacing() { action = thingsToDo.place; objects = Node.worldObject.stairsUp; }
protected void DoorPlacing() { action = thingsToDo.place; objects = Node.worldObject.door; }
protected void GroundPlacing() { action = thingsToDo.place; objects = Node.worldObject.ground; }
protected void WallPlacing() { action = thingsToDo.place; objects = Node.worldObject.wall; }