public PlayButtonView() { downState = new symbol_0(); overState = new symbol_0(); upState = new symbol_0(); hitTestState = new symbol_0(); }
public RatingHintBackground() { this.scale9Grid = new flash.geom.Rectangle(294, 71, 32, 150); var i9 = new symbol_0(); addChild(i9); //0 }
public BackgroundCaption() { this.scale9Grid = new flash.geom.Rectangle(54, 9, 112, 22); var i9 = new symbol_0(); addChild(i9); //0 }
public ButtonCloseGrey() { downState = new symbol_0(); overState = new symbol_1(); upState = new symbol_2(); hitTestState = new symbol_0(); }
public PendantBeauty() { var i44 = new symbol_0() { filters = new as3.Array(new object[] {}) }; addChild(i44); //0 FrameInfo f; var l = new Frames(2); f = l.Add(); f.Add(i44); f += () => { i44.x = 0; i44.scaleX = 1; i44.y = 0; i44.scaleY = 1; i44.rotation = 0; i44.alpha = 1; i44.filters = new as3.Array(new object[] {}); i44.scale9Grid = null; i44.visible = true; }; f = l.Add(); f.Add(i44); setFrames(l); }
public CellRenderer_disabledSkin() { this.scale9Grid = new flash.geom.Rectangle(1, 1, 149, 20); var i85 = new symbol_0() { filters = new as3.Array(new object[] {}) }; addChild(i85); //0 }
public ef1_5() { var i20 = new symbol_0() { filters = new as3.Array(new object[] {}) }; addChild(i20); //0 FrameInfo f; var l = new Frames(14); f = l.Add(); f.Add(i20); f += () => { i20.x = 0; i20.scaleX = 1; i20.y = 0; i20.scaleY = 1; i20.rotation = 0; i20.alpha = 1; i20.filters = new as3.Array(new object[] {}); i20.scale9Grid = null; i20.visible = true; }; f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); f.Add(i20); f = l.Add(); setFrames(l); }
public PreloaderBar() { var i10 = new symbol_0() { filters = new as3.Array(new object[] {}) }; addChild(i10); //0 line = new symbol_2() { x = -122, scaleX = 0, y = -3, filters = new as3.Array(new object[] {}), scale9Grid = new flash.geom.Rectangle(3, 2, 141, 1) }; addChild(line); //1 }
public SettingsButton() { downState = new symbol_0() { filters = new as3.Array(new object[] {}) }; overState = new symbol_0() { filters = new as3.Array(new object[] {}) }; upState = new symbol_0() { filters = new as3.Array(new object[] {}) }; hitTestState = new symbol_1() { filters = new as3.Array(new object[] {}) }; }
public ButtonChatEmotions() { downState = new symbol_0() { filters = new as3.Array(new object[] {}) }; overState = new symbol_0() { filters = new as3.Array(new object[] {}) }; upState = new symbol_1() { filters = new as3.Array(new object[] {}) }; hitTestState = new symbol_1() { filters = new as3.Array(new object[] {}) }; }