Example #1
0
 public PlayButtonView()
 {
     downState    = new symbol_0();
     overState    = new symbol_0();
     upState      = new symbol_0();
     hitTestState = new symbol_0();
 }
Example #2
0
    public RatingHintBackground()
    {
        this.scale9Grid = new flash.geom.Rectangle(294, 71, 32, 150);
        var i9 = new symbol_0();

        addChild(i9);        //0
    }
Example #3
0
    public BackgroundCaption()
    {
        this.scale9Grid = new flash.geom.Rectangle(54, 9, 112, 22);
        var i9 = new symbol_0();

        addChild(i9);        //0
    }
 public ButtonCloseGrey()
 {
     downState    = new symbol_0();
     overState    = new symbol_1();
     upState      = new symbol_2();
     hitTestState = new symbol_0();
 }
Example #5
0
    public PendantBeauty()
    {
        var i44 = new symbol_0()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i44);        //0
        FrameInfo f;
        var       l = new Frames(2);

        f = l.Add();
        f.Add(i44);
        f += () => {
            i44.x          = 0;
            i44.scaleX     = 1;
            i44.y          = 0;
            i44.scaleY     = 1;
            i44.rotation   = 0;
            i44.alpha      = 1;
            i44.filters    = new as3.Array(new object[] {});
            i44.scale9Grid = null;
            i44.visible    = true;
        };
        f = l.Add();
        f.Add(i44);
        setFrames(l);
    }
Example #6
0
    public CellRenderer_disabledSkin()
    {
        this.scale9Grid = new flash.geom.Rectangle(1, 1, 149, 20);
        var i85 = new symbol_0()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i85);        //0
    }
      public ef1_5()
      {
          var i20 = new symbol_0()
          {
              filters = new as3.Array(new object[] {})
          };

          addChild(i20);              //0
          FrameInfo f;
          var       l = new Frames(14);

          f = l.Add();
          f.Add(i20);
          f += () => {
              i20.x          = 0;
              i20.scaleX     = 1;
              i20.y          = 0;
              i20.scaleY     = 1;
              i20.rotation   = 0;
              i20.alpha      = 1;
              i20.filters    = new as3.Array(new object[] {});
              i20.scale9Grid = null;
              i20.visible    = true;
          };
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          f.Add(i20);
          f = l.Add();
          setFrames(l);
      }
Example #8
0
    public PreloaderBar()
    {
        var i10 = new symbol_0()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i10);        //0
        line = new symbol_2()
        {
            x = -122, scaleX = 0, y = -3, filters = new as3.Array(new object[] {}), scale9Grid = new flash.geom.Rectangle(3, 2, 141, 1)
        };
        addChild(line);        //1
    }
Example #9
0
 public SettingsButton()
 {
     downState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     overState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     upState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     hitTestState = new symbol_1()
     {
         filters = new as3.Array(new object[] {})
     };
 }
Example #10
0
 public ButtonChatEmotions()
 {
     downState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     overState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     upState = new symbol_1()
     {
         filters = new as3.Array(new object[] {})
     };
     hitTestState = new symbol_1()
     {
         filters = new as3.Array(new object[] {})
     };
 }