void triggerUnclicked(object sender, ClickedEventArgs e) { _stateManagerMutatorRef.SET_ROTATION_GIZMO_IS_SELECTED(false); setAxisColliderActive("x", false); setAxisColliderActive("y", false); setAxisColliderActive("z", false); }
public void receiveHit(RaycastHit hit) { _stateManagerMutatorRef.SET_ROTATION_GIZMO_IS_SELECTED(true); gizmoRotationEvent.Invoke(); }