void triggerUnclicked(object sender, ClickedEventArgs e)
 {
     _stateManagerMutatorRef.SET_ROTATION_GIZMO_IS_SELECTED(false);
     setAxisColliderActive("x", false);
     setAxisColliderActive("y", false);
     setAxisColliderActive("z", false);
 }
Exemple #2
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 public void receiveHit(RaycastHit hit)
 {
     _stateManagerMutatorRef.SET_ROTATION_GIZMO_IS_SELECTED(true);
     gizmoRotationEvent.Invoke();
 }