//Camera MCC; //Camera MBC; // Use this for initialization void Start() { MCS = CAR.GetComponent <mycar> (); //MCC = CAR.GetComponent<Camera> (); MCS.enabled = false; SPD = Speedo.GetComponent <speedometer> (); Speedo.SetActive(false); SPD.enabled = false; //MCC.enabled = fa //CAR.GetComponent< CameraCar >().enabled=false; carcam.enabled = false; MDS = DEADPOOL.GetComponent <DeadPoolScript> (); //MBC = BOY.GetComponent<Camera> (); MDS.enabled = true; dpcam.enabled = true; //MBC.enabled = true; inCAR = false; }
void Start() { GameObject speedometerGO = GameObject.Find("speedometerReal"); sdmtr = speedometerGO.GetComponent <speedometer>(); }
// Start is called before the first frame update void Start() { controller = car.transform.GetComponent <UnityStandardAssets.Vehicles.Car.CarController>(); thisSpeedo = this; }