Esempio n. 1
0
    //Camera MCC;
    //Camera MBC;


    // Use this for initialization
    void Start()
    {
        MCS = CAR.GetComponent <mycar> ();
        //MCC = CAR.GetComponent<Camera> ();
        MCS.enabled = false;

        SPD = Speedo.GetComponent <speedometer> ();
        Speedo.SetActive(false);

        SPD.enabled = false;
        //MCC.enabled = fa
        //CAR.GetComponent< CameraCar >().enabled=false;
        carcam.enabled = false;


        MDS = DEADPOOL.GetComponent <DeadPoolScript> ();
        //MBC = BOY.GetComponent<Camera> ();
        MDS.enabled = true;


        dpcam.enabled = true;
        //MBC.enabled = true;

        inCAR = false;
    }
    void Start()
    {
        GameObject speedometerGO = GameObject.Find("speedometerReal");

        sdmtr = speedometerGO.GetComponent <speedometer>();
    }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     controller = car.transform.GetComponent <UnityStandardAssets.Vehicles.Car.CarController>();
     thisSpeedo = this;
 }