void Awake() { player = GameObject.FindGameObjectWithTag("Player"); tran = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <playerHP> (); enemyHealth = GetComponent <skeletHP> (); nav = GetComponent <NavMeshAgent> (); anim = GetComponent <Animator> (); skeletAttack = GetComponent <skeletAttack> (); }
void Awake() { skeletAttack = GetComponent <skeletAttack> (); anim = GetComponent <Animator> (); enemyAudio = GetComponent <AudioSource> (); //hitParticles = GetComponentInChildren <ParticleSystem> (); capsuleCollider = GetComponent <CapsuleCollider> (); currentHealth = startingHealth; }