// Use this for initialization void Start() { SelectedItem = 0; items = FindObjectOfType <simpleInventory>(); inventory = FindObjectOfType <simpleInventory>(); player = FindObjectOfType <simplePlayer>(); }
// Use this for initialization void Start() { player = FindObjectOfType <simplePlayer>(); movement = FindObjectOfType <SimpleMove>(); inventory = FindObjectOfType <simpleInventory>(); attack = FindObjectOfType <Attacks>(); BattlePannel.gameObject.SetActive(false); }
// EventManager events; // Use this for initialization void Start() { anim = gameObject.GetComponent <Animator>(); rigBody = gameObject.GetComponent <Rigidbody2D>(); stats = FindObjectOfType <simpleStats>(); inventory = FindObjectOfType <simpleInventory>(); // events = gameObject.GetComponent<EventManager>(); canMove = true; }
// Use this for initialization void Start() { QuestCount = 0; SelectedItem = 0; inQuest = false; inventory = FindObjectOfType <simpleInventory>(); Invoke("SetOpsticals", 2f); Invoke("setMovement", 3f); }
// Use this for initialization void Start() { craftStore = FindObjectOfType <CraftStore>(); store = FindObjectOfType <Store>(); clas = GameObject.FindObjectOfType <SimpleClasses>(); battle = GameObject.FindObjectOfType <SimpleBattleHandler>(); // player = GameObject.FindGameObjectWithTag("Player"); item = GameObject.FindObjectOfType <simpleInventory>(); inventory = FindObjectOfType <simpleInventory>(); sentences = new Queue <string>(); anim.SetBool("TalkBoxOpen", false); Invoke("getMovement", 2f); canDo = true; }
// Use this for initialization void Start() { // PlayerPrefs.DeleteAll(); // get the refrences // undo later // PlayerPrefs.DeleteAll(); Inventory = FindObjectOfType <simpleInventory>(); classes = FindObjectOfType <SimpleClasses>(); // set the SaveGame Data in the main menu that was selected Here << should be player prefs enabled // Data GameSlot,PlayerSelected << class should be enabled later on // this should be chaged to player pref data later and set in main menu GameID = 0; playerID = 0; GameID = PlayerPrefs.GetInt("MenuLoadGameSlot"); LoadGame(GameID); }
// Use this for initialization void Start() { craft = FindObjectOfType <CraftItems>(); inventory = FindObjectOfType <simpleInventory>(); items = FindObjectOfType <simpleInventory>(); }
// Use this for initialization void Start() { items = FindObjectOfType <Items>(); SItems = FindObjectOfType <simpleInventory>(); ConstructAttackList(); }
// public SimpleBattleHandler gManager; // Use this for initialization void Start() { CanvasOpen = false; StatsCanvasPannel.gameObject.SetActive(false); inventory = FindObjectOfType <simpleInventory>(); }