Example #1
0
 // Use this for initialization
 void Start()
 {
     SelectedItem = 0;
     items        = FindObjectOfType <simpleInventory>();
     inventory    = FindObjectOfType <simpleInventory>();
     player       = FindObjectOfType <simplePlayer>();
 }
 // Use this for initialization
 void Start()
 {
     player    = FindObjectOfType <simplePlayer>();
     movement  = FindObjectOfType <SimpleMove>();
     inventory = FindObjectOfType <simpleInventory>();
     attack    = FindObjectOfType <Attacks>();
     BattlePannel.gameObject.SetActive(false);
 }
Example #3
0
 // EventManager events;
 // Use this for initialization
 void Start()
 {
     anim      = gameObject.GetComponent <Animator>();
     rigBody   = gameObject.GetComponent <Rigidbody2D>();
     stats     = FindObjectOfType <simpleStats>();
     inventory = FindObjectOfType <simpleInventory>();
     // events = gameObject.GetComponent<EventManager>();
     canMove = true;
 }
Example #4
0
    // Use this for initialization
    void Start()
    {
        QuestCount   = 0;
        SelectedItem = 0;
        inQuest      = false;
        inventory    = FindObjectOfType <simpleInventory>();

        Invoke("SetOpsticals", 2f);
        Invoke("setMovement", 3f);
    }
Example #5
0
 // Use this for initialization
 void Start()
 {
     craftStore = FindObjectOfType <CraftStore>();
     store      = FindObjectOfType <Store>();
     clas       = GameObject.FindObjectOfType <SimpleClasses>();
     battle     = GameObject.FindObjectOfType <SimpleBattleHandler>();
     // player = GameObject.FindGameObjectWithTag("Player");
     item      = GameObject.FindObjectOfType <simpleInventory>();
     inventory = FindObjectOfType <simpleInventory>();
     sentences = new Queue <string>();
     anim.SetBool("TalkBoxOpen", false);
     Invoke("getMovement", 2f);
     canDo = true;
 }
Example #6
0
    // Use this for initialization
    void Start()
    {
        // PlayerPrefs.DeleteAll();
        // get the refrences

        // undo later
        // PlayerPrefs.DeleteAll();
        Inventory = FindObjectOfType <simpleInventory>();
        classes   = FindObjectOfType <SimpleClasses>();
        // set the SaveGame Data in the main menu that was selected Here << should be player prefs enabled
        // Data GameSlot,PlayerSelected << class should be enabled later on
        // this should be chaged to player pref data later and set in main menu
        GameID   = 0;
        playerID = 0;
        GameID   = PlayerPrefs.GetInt("MenuLoadGameSlot");
        LoadGame(GameID);
    }
Example #7
0
 // Use this for initialization
 void Start()
 {
     craft     = FindObjectOfType <CraftItems>();
     inventory = FindObjectOfType <simpleInventory>();
     items     = FindObjectOfType <simpleInventory>();
 }
Example #8
0
 // Use this for initialization
 void Start()
 {
     items  = FindObjectOfType <Items>();
     SItems = FindObjectOfType <simpleInventory>();
     ConstructAttackList();
 }
Example #9
0
    // public SimpleBattleHandler gManager;

    // Use this for initialization
    void Start()
    {
        CanvasOpen = false;
        StatsCanvasPannel.gameObject.SetActive(false);
        inventory = FindObjectOfType <simpleInventory>();
    }