void Start() { m_pShooterRoot = GameObject.Find("thePlayerRoot(body)").GetComponent <shooterRoot>(); m_pItemRockOnPanel = GameObject.Find("Panel_TitleMenuA/Left/ItemRockOn").GetComponent <NGUIPanel>(); m_pOpeningNemo = GameObject.Find("Panel_TitleMenuA/Left/OpeningNemo").GetComponent <NGUIPanel>(); m_pTitleBMenu = GameObject.Find("Panel_TitleMenuB").GetComponent <JATitleMenuBMainScript>(); m_pCharSelectScript = GameObject.Find("CharacterSelect").GetComponent <JACharacterSelectScript>(); // 140615jtj { if (PlayerPrefs.HasKey("lastStageIndex") == false) { PlayerPrefs.SetInt("lastStageIndex", 0); } m_nTitleBStageIndex = PlayerPrefs.GetInt("lastStageIndex"); // } 140615jtj ; for (int i = 0; i < m_bItemUse.Length; i++) { m_bItemUse[i] = false; } m_bInvenState = false; LoadData(); //! 메뉴 UI생성 StartCoroutine(DelayUI(5f)); //! PVP 대전에서 친구이름과 적이름을 랜덤으로 뽑아줍니다. m_nPvpFriendSelectInfo = NGUITools.RandomRange(2, 17); m_nPvpEnemyRand1 = NGUITools.RandomRange(0, 25); m_nPvpEnemyRand2 = NGUITools.RandomRange(0, 25); SaveData(); //! 소환진 시간을위해.. //SetManaTime(); DontDestroyOnLoad(this); }
private shooterRoot shrt; //BBR 2014.11.16 void Start() { shrt = theOne.oneThis.oneShooterRoot; //BBR 2014.11.16 }