示例#1
0
    void Start()
    {
        m_pShooterRoot      = GameObject.Find("thePlayerRoot(body)").GetComponent <shooterRoot>();
        m_pItemRockOnPanel  = GameObject.Find("Panel_TitleMenuA/Left/ItemRockOn").GetComponent <NGUIPanel>();
        m_pOpeningNemo      = GameObject.Find("Panel_TitleMenuA/Left/OpeningNemo").GetComponent <NGUIPanel>();
        m_pTitleBMenu       = GameObject.Find("Panel_TitleMenuB").GetComponent <JATitleMenuBMainScript>();
        m_pCharSelectScript = GameObject.Find("CharacterSelect").GetComponent <JACharacterSelectScript>();


// 140615jtj {
        if (PlayerPrefs.HasKey("lastStageIndex") == false)
        {
            PlayerPrefs.SetInt("lastStageIndex", 0);
        }
        m_nTitleBStageIndex = PlayerPrefs.GetInt("lastStageIndex");
        // } 140615jtj ;

        for (int i = 0; i < m_bItemUse.Length; i++)
        {
            m_bItemUse[i] = false;
        }

        m_bInvenState = false;

        LoadData();
        //! 메뉴 UI생성
        StartCoroutine(DelayUI(5f));

        //! PVP 대전에서 친구이름과 적이름을 랜덤으로 뽑아줍니다.
        m_nPvpFriendSelectInfo = NGUITools.RandomRange(2, 17);
        m_nPvpEnemyRand1       = NGUITools.RandomRange(0, 25);
        m_nPvpEnemyRand2       = NGUITools.RandomRange(0, 25);

        SaveData();

        //! 소환진 시간을위해..
        //SetManaTime();

        DontDestroyOnLoad(this);
    }
    private shooterRoot shrt;     //BBR 2014.11.16

    void Start()
    {
        shrt = theOne.oneThis.oneShooterRoot;         //BBR 2014.11.16
    }