public OnModuleEnter( INWScript script, IPlayerService player, ISkillService skill, IQuestService quest, IActivityLoggingService activityLogging, IMapPinService mapPin, IObjectVisibilityService objectVisibility, ICustomEffectService customEffect, IChatTextService chatText, IPlayerValidationService playerValidation, IDataService data, IRaceService race, IPlayerMigrationService migration) { _ = script; _player = player; _skill = skill; _quest = quest; _activityLogging = activityLogging; _mapPin = mapPin; _objectVisibility = objectVisibility; _customEffect = customEffect; _chatText = chatText; _playerValidation = playerValidation; _data = data; _race = race; _migration = migration; }
public OnModuleLeave( INWScript script, IPlayerService player, IActivityLoggingService activityLogging, ISkillService skill, IMapPinService mapPin) { _ = script; _player = player; _activityLogging = activityLogging; _skill = skill; _mapPin = mapPin; }
public QuestService(INWScript script, IDataContext db, IKeyItemService keyItem, IMapPinService mapPin, IDialogService dialog, IColorTokenService color) { _ = script; _db = db; _keyItem = keyItem; _mapPin = mapPin; _dialog = dialog; _color = color; }
public QuestService(INWScript script, IDataService data, IKeyItemService keyItem, IMapPinService mapPin, IDialogService dialog, IColorTokenService color, IObjectVisibilityService ovs) { _ = script; _data = data; _keyItem = keyItem; _mapPin = mapPin; _dialog = dialog; _color = color; _ovs = ovs; }
public OnModuleEnter(INWScript script, IPlayerService player, ISkillService skill, IQuestService quest, IActivityLoggingService activityLogging, IMapPinService mapPin, IBackgroundService background) { _ = script; _player = player; _skill = skill; _quest = quest; _activityLogging = activityLogging; _mapPin = mapPin; _background = background; }