// Use this for initialization
 void Start()
 {
     anim = this.GetComponent<Animator>();
     lastPos = transform.position;
     tinker = GameObject.Find("tinker").GetComponent<tinker>();
     shipCtrl = GameObject.Find("ship").GetComponent<shipControl>();
     shipAudio = GameObject.Find("ship").GetComponent<shipSound>();
 }
    // Use this for initialization
    void Start()
    {
        anim = this.GetComponent<Animator>();
        hover = GameObject.Find("shipHover");
        hoverAnim = hover.GetComponent<Animator>();
        guideAnim = GameObject.Find("beamGuide").GetComponent<Animator>();
        planets = GameObject.FindGameObjectsWithTag("Planet");
        hoverSprite = hover.GetComponent<SpriteRenderer>();
        hoverSprite.enabled = false;
        tinker = GameObject.Find("tinker").GetComponent<tinker>();
        sunAnim = GameObject.Find("sun").GetComponent<sunAnimation>();
        shipAudio = GameObject.Find("ship").GetComponent<shipSound>();

        coneL = GameObject.Find("cone_L_OFS");
        coneR = GameObject.Find("cone_R_OFS");
        coneLSpriteRend = GameObject.Find("cone_L").GetComponent<SpriteRenderer>();
        coneRSpriteRend = GameObject.Find("cone_R").GetComponent<SpriteRenderer>();
        coneLSpriteRend.enabled = false;
        coneRSpriteRend.enabled = false;
    }