// Use this for initialization void Start() { anim = this.GetComponent<Animator>(); lastPos = transform.position; tinker = GameObject.Find("tinker").GetComponent<tinker>(); shipCtrl = GameObject.Find("ship").GetComponent<shipControl>(); shipAudio = GameObject.Find("ship").GetComponent<shipSound>(); }
// Use this for initialization void Start() { anim = this.GetComponent<Animator>(); hover = GameObject.Find("shipHover"); hoverAnim = hover.GetComponent<Animator>(); guideAnim = GameObject.Find("beamGuide").GetComponent<Animator>(); planets = GameObject.FindGameObjectsWithTag("Planet"); hoverSprite = hover.GetComponent<SpriteRenderer>(); hoverSprite.enabled = false; tinker = GameObject.Find("tinker").GetComponent<tinker>(); sunAnim = GameObject.Find("sun").GetComponent<sunAnimation>(); shipAudio = GameObject.Find("ship").GetComponent<shipSound>(); coneL = GameObject.Find("cone_L_OFS"); coneR = GameObject.Find("cone_R_OFS"); coneLSpriteRend = GameObject.Find("cone_L").GetComponent<SpriteRenderer>(); coneRSpriteRend = GameObject.Find("cone_R").GetComponent<SpriteRenderer>(); coneLSpriteRend.enabled = false; coneRSpriteRend.enabled = false; }