void Awake() { QualitySettings.vSyncCount = 0; // VSync must be disabled Application.targetFrameRate = 60; rbPlayer = player.GetComponent <Rigidbody>(); rbGalaxy = galaxySphere.GetComponent <Rigidbody>(); // recCrossHair = crossHair.GetComponent<RectTransform>(); // recCrossHairA = crossHairA.GetComponent<RectTransform>(); // recCrossHairB = crossHairB.GetComponent<RectTransform>(); playerControll = player.GetComponent <scrPlayerControll>(); recTargetEnemy = ParentTargetEnemy.GetComponent <RectTransform>(); meteorA.poolMeteor = new List <GameObject>(); meteorSide.poolMeteor = new List <GameObject>(); poolTargetEnemy = new List <GameObject>(); poolExplotionMeteor = new List <GameObject>(); item.poolEnergy = new List <GameObject>(); initialGalaxyDust = galaxyDust.transform.position; initialBoundary = traBoundary.transform.position; mv = SaveLoadXml.LoadVectorsFromResources(pathMeteorLevel01); mhv = SaveLoadXml.LoadVectorsFromResources(pathHealthLevel01); //mv = SaveLoadXml.LoadXml(pathMeteorLevel01 + "/" + FileName); //SaveLoadXml.SaveDialogueXml(pathMeteorLevel01 , new ManualVectors()); //GetVectors(); }
void Awake() { mainCamera = new Vector3(transform.position.x, transform.position.y, transform.position.z); pcontrol = goPlayer.GetComponent <scrPlayerControll>(); player = goPlayer.GetComponent <Transform>(); // if (!isFollowingPlayer) // { // Vector3 min = player.GetComponent<scrPlayerControll>().playerRange.minRange; // Vector3 max = player.GetComponent<scrPlayerControll>().playerRange.maxRange; // // cameraRange.minRange = min; // cameraRange.maxRange = max; // } }