Exemplo n.º 1
0
    void Awake()
    {
        QualitySettings.vSyncCount  = 0; // VSync must be disabled
        Application.targetFrameRate = 60;

        rbPlayer = player.GetComponent <Rigidbody>();
        rbGalaxy = galaxySphere.GetComponent <Rigidbody>();
//        recCrossHair = crossHair.GetComponent<RectTransform>();
//        recCrossHairA = crossHairA.GetComponent<RectTransform>();
//        recCrossHairB = crossHairB.GetComponent<RectTransform>();

        playerControll = player.GetComponent <scrPlayerControll>();
        recTargetEnemy = ParentTargetEnemy.GetComponent <RectTransform>();

        meteorA.poolMeteor    = new List <GameObject>();
        meteorSide.poolMeteor = new List <GameObject>();
        poolTargetEnemy       = new List <GameObject>();
        poolExplotionMeteor   = new List <GameObject>();
        item.poolEnergy       = new List <GameObject>();

        initialGalaxyDust = galaxyDust.transform.position;
        initialBoundary   = traBoundary.transform.position;

        mv  = SaveLoadXml.LoadVectorsFromResources(pathMeteorLevel01);
        mhv = SaveLoadXml.LoadVectorsFromResources(pathHealthLevel01);

        //mv = SaveLoadXml.LoadXml(pathMeteorLevel01 + "/" + FileName);

        //SaveLoadXml.SaveDialogueXml(pathMeteorLevel01 , new ManualVectors());

        //GetVectors();
    }
Exemplo n.º 2
0
    void Awake()
    {
        mainCamera = new Vector3(transform.position.x, transform.position.y, transform.position.z);
        pcontrol   = goPlayer.GetComponent <scrPlayerControll>();
        player     = goPlayer.GetComponent <Transform>();

//        if (!isFollowingPlayer)
//        {
//            Vector3 min = player.GetComponent<scrPlayerControll>().playerRange.minRange;
//            Vector3 max = player.GetComponent<scrPlayerControll>().playerRange.maxRange;
//
//            cameraRange.minRange = min;
//            cameraRange.maxRange = max;
//        }
    }