示例#1
0
    void FixedUpdate()
    {
        s_player player = transform.GetComponentInParent <s_player>();

        time = (player.timeLeft * 6) / timeScale - 90;
        transform.rotation = Quaternion.AngleAxis(time, Vector3.up);
    }
示例#2
0
    void LateUpdate()
    {
        s_player sp = player.GetComponent <s_player>();

        timeLeft = sp.timeLeft;
        alive    = sp.alive;
        updateMood();
    }