void FixedUpdate() { s_player player = transform.GetComponentInParent <s_player>(); time = (player.timeLeft * 6) / timeScale - 90; transform.rotation = Quaternion.AngleAxis(time, Vector3.up); }
void LateUpdate() { s_player sp = player.GetComponent <s_player>(); timeLeft = sp.timeLeft; alive = sp.alive; updateMood(); }