// Start is called before the first frame update //Gets the appropriate scripts void Start() { sDoorLocked = GetComponent <s_doorLocked>(); sDoor = GetComponent <s_Door>(); sKey = GetComponent <s_Key>(); sExit = GetComponent <s_exit>(); }
public string GetDoorItems(string RoomId) { string itemList = string.Empty; s_Door door = s_Door.Find("DoorID", RoomId); if (door != null) { itemList += door.Area + "|"; itemList += door.Balcony + "|"; itemList += door.FacetoID + "|"; itemList += door.Floor + "|"; itemList += door.Hall + "|"; itemList += door.Room + "|"; itemList += door.Toilet + "|"; itemList += door.YearID + "|"; s_Seat temp_s_Seat = s_Seat.Find(s_Seat._.SeatID, door.SeatID); if (temp_s_Seat != null && temp_s_Seat.Floor.HasValue) { itemList += temp_s_Seat.Floor.Value; } } return(itemList); }