// Use this for initialization void Start() { //注册收听器 GameServerMgr.GetInstance().RegisterNotifier(NetMessageDef.ResFriendList, this); GameServerMgr.GetInstance().RegisterNotifier(NetMessageDef.ResLogin, this); GameServerMgr.GetInstance().RegisterNotifier(NetMessageDef.ResReturnDefaultInfo, this); GameServerMgr.GetInstance().RegisterNotifier(NetMessageDef.ResFindFriendList, this); GameServerMgr.GetInstance().RegisterNotifier(NetMessageDef.ResGetTopList, this); //protos.Login.ReqLogin loginTest = new protos.Login.ReqLogin(); //loginTest.account = "s001"; //loginTest.password = "******"; //GameServerMgr.GetInstance().SendMessage(new MuffinMsg(100, loginTest)); //protos.Login.ReqCreateAccount createAccount = new protos.Login.ReqCreateAccount(); //createAccount.account = "s003"; //createAccount.password = "******"; //GameServerMgr.GetInstance().SendMessage(new MuffinMsg((int)NetMessageDef.ReqCreateAccount, createAccount)); //protos.Login.ReqLogin createAccount = new protos.Login.ReqLogin(); //createAccount.account = "s001"; //createAccount.password = "******"; //GameServerMgr.GetInstance().SendMessage(new MuffinMsg((int)NetMessageDef.ReqLogin, createAccount)); //测试添加积分 //protos.integral.ReqAddTop addTop = new protos.integral.ReqAddTop(); //addTop.userName = "******"; //addTop.integral = 1024; //GameServerMgr.GetInstance().SendMessage(new MuffinMsg((int)NetMessageDef.ReqAddTop, addTop)); protos.integral.ReqGetTopListSan getTopListSan = new protos.integral.ReqGetTopListSan(); getTopListSan.topNums = 10; GameServerMgr.GetInstance().SendMessage(new MuffinMsg((int)NetMessageDef.ReqGetTopListSan, getTopListSan)); //GameServerMgr.GetInstance().Test(); }
/// <summary>请求排行榜列表</summary> void SendMessageGetRankingList(int num) { protos.integral.ReqGetTopListSan san = new protos.integral.ReqGetTopListSan(); san.topNums = num; GameServerMgr.GetInstance().SendMessage(new MuffinMsg((int)NetMessageDef.ReqGetTopListSan, san)); }