public TrafficSegment(SegmentDescription description, CanvasRoadManager manager) : base(description, manager) { }
public TrafficSegmentNodeConnection(TrafficSegment segment, TrafficNode start, CanvasRoadManager canvasRoadManager) : base(segment, start, canvasRoadManager) { }
public TrafficNode(UnityEngine.Vector3 position, CanvasRoadManager manager) : base(position, manager) { }
public PointerAdorner(CanvasRoadManager manager, UIElement element) : base(element) { this.manager = manager; }