示例#1
0
    public void reset()
    {
        mario._instance.show_user(this.gameObject);

        for (int i = 0; i < 3; ++i)
        {
            for (int j = 0; j < 4; ++j)
            {
                GameObject obj = (GameObject)Instantiate(m_clip);
                obj.name                    = "clip" + (i * 4 + j).ToString();
                obj.transform.parent        = m_panel.transform;
                obj.transform.localPosition = new Vector3(-345 + 230 * j, 100 - 160 * i, 0);
                obj.transform.localScale    = new Vector3(1, 1, 1);
                obj.GetComponent <UIButtonMessage>().target = this.gameObject;
                obj.SetActive(true);
                m_clips.Add(obj);
            }
        }
        protocol.game.cmsg_view_edit msg = new protocol.game.cmsg_view_edit();
        net_http._instance.send_msg <protocol.game.cmsg_view_edit>(opclient_t.OPCODE_VIEW_EDIT, msg);
    }
示例#2
0
    void OnEnable()
    {
        if (mario._instance.m_self.guide < 100)
        {
            mario._instance.m_self.job_level = 1;
            mario._instance.m_self.job_exp   = 0;
            reset_exp();
        }
        else if (m_info.gameObject.activeSelf)
        {
            protocol.game.cmsg_view_edit_single msg = new protocol.game.cmsg_view_edit_single();
            msg.map_id = m_ed[m_index].id;
            net_http._instance.send_msg <protocol.game.cmsg_view_edit_single>(opclient_t.OPCODE_VIEW_EDIT_SINGLE, msg);

            reset_exp();
        }
        else
        {
            protocol.game.cmsg_view_edit msg = new protocol.game.cmsg_view_edit();
            net_http._instance.send_msg <protocol.game.cmsg_view_edit>(opclient_t.OPCODE_VIEW_EDIT, msg);
        }
    }