public void reset() { mario._instance.show_user(this.gameObject); for (int i = 0; i < 3; ++i) { for (int j = 0; j < 4; ++j) { GameObject obj = (GameObject)Instantiate(m_clip); obj.name = "clip" + (i * 4 + j).ToString(); obj.transform.parent = m_panel.transform; obj.transform.localPosition = new Vector3(-345 + 230 * j, 100 - 160 * i, 0); obj.transform.localScale = new Vector3(1, 1, 1); obj.GetComponent <UIButtonMessage>().target = this.gameObject; obj.SetActive(true); m_clips.Add(obj); } } protocol.game.cmsg_view_edit msg = new protocol.game.cmsg_view_edit(); net_http._instance.send_msg <protocol.game.cmsg_view_edit>(opclient_t.OPCODE_VIEW_EDIT, msg); }
void OnEnable() { if (mario._instance.m_self.guide < 100) { mario._instance.m_self.job_level = 1; mario._instance.m_self.job_exp = 0; reset_exp(); } else if (m_info.gameObject.activeSelf) { protocol.game.cmsg_view_edit_single msg = new protocol.game.cmsg_view_edit_single(); msg.map_id = m_ed[m_index].id; net_http._instance.send_msg <protocol.game.cmsg_view_edit_single>(opclient_t.OPCODE_VIEW_EDIT_SINGLE, msg); reset_exp(); } else { protocol.game.cmsg_view_edit msg = new protocol.game.cmsg_view_edit(); net_http._instance.send_msg <protocol.game.cmsg_view_edit>(opclient_t.OPCODE_VIEW_EDIT, msg); } }