// Use this for initialization void OnTriggerEnter(Collider other) { Destroy(this.gameObject); playerchara player = other.GetComponent <playerchara>(); if (player != null) { player.Hurt(damage); } }
// Update is called once per frame void OnTriggerEnter(Collider other) { playerchara playerr = other.GetComponent <playerchara>(); if (playerr != null) { // ReactiveTarget target = this.GetComponent<ReactiveTarget>(); // target.ReactToHit(); playerr.Hurt(damage); Destroy(this.gameObject); } }
void OnTriggerEnter(Collider other) { if (_aalive) { playerchara player = other.GetComponent <playerchara>(); if (player != null) { player.Hurt(damage); } ReactiveTarget ttarget = GetComponent <ReactiveTarget>(); ttarget.ReactToHit(); } }