Ejemplo n.º 1
0
    // Use this for initialization
    void OnTriggerEnter(Collider other)
    {
        Destroy(this.gameObject);
        playerchara player = other.GetComponent <playerchara>();

        if (player != null)
        {
            player.Hurt(damage);
        }
    }
// Update is called once per frame

    void OnTriggerEnter(Collider other)
    {
        playerchara playerr = other.GetComponent <playerchara>();

        if (playerr != null)
        {
            //    ReactiveTarget target = this.GetComponent<ReactiveTarget>();
            //    target.ReactToHit();
            playerr.Hurt(damage);
            Destroy(this.gameObject);
        }
    }
Ejemplo n.º 3
0
    void OnTriggerEnter(Collider other)
    {
        if (_aalive)
        {
            playerchara player = other.GetComponent <playerchara>();

            if (player != null)
            {
                player.Hurt(damage);
            }
            ReactiveTarget ttarget = GetComponent <ReactiveTarget>();
            ttarget.ReactToHit();
        }
    }