// will be used to generate shots depending on charge level public void shootWeapon() { // shoot bullets based on charge level float chargeLevel = driver.getChargeFill(); if (chargeLevel >= 0.2f) { produceBullets(chargeLevel); } }
// Update is called once per frame void Update() { MeterStored.fillAmount = p_driver.getStoreFill(); MeterCharged.fillAmount = p_driver.getChargeFill(); }