// when lap trigger is entered public void OnLapTrigger(trackLapTrigger _trigger) { if (_trigger == next) { player_driver _driver = gameObject.GetComponent <player_driver>(); if (startLine.next == next) { _lap++; if (_driver) { _driver.addEnergy(energyBonus * 2); } } else { if (_driver) { _driver.addEnergy(energyBonus); } } SetNextTrigger(next); } }
public void setDriver(player_driver _driver) { driver = _driver; }
public void setDriver(player_driver driver_behavior) { driver = driver_behavior; }
// Use this for initialization void Start() { driver = gameObject.GetComponentInParent <player_driver>(); p_id = gameObject.GetComponentInParent <player_ID>(); }
// Use this for initialization void Start() { p_driver = driverObject.GetComponent <player_driver>(); }