示例#1
0
    // Use this for initialization
    void Start()
    {
        GameObject player = GameObject.Find("player");

        playerStatus       = player.GetComponent <player_Status> ();
        playerController   = player.GetComponent <player_Controller> ();
        enemyPattern       = this.GetComponent <enemy_pattern> ();
        cheaterStatusLeft  = GameObject.Find("cheater_left").GetComponent <cheater_status> ();
        cheaterStatusRight = GameObject.Find("cheater_right").GetComponent <cheater_status> ();

        //gameoverPanel = GameObject.Find ("game_over_panel");
        //gameoverPanel.SetActive (false);
        //finalScore = GameObject.Find ("final_score_number").GetComponent<Text>();
    }
    // Use this for initialization
    void Start()
    {
        isGameover  = false;
        active      = false;
        progress    = 0;
        timestamp   = 0;
        maxProgress = 100;
        game        = GameObject.Find("game").GetComponent <global_game> ();
        player      = GameObject.Find("player").GetComponent <player_Status> ();

        //progress
        progressBar                = this.transform.Find("progress_bar");
        maxProgressScale           = progressBar.localScale.x;
        pieceProgressScale         = maxProgressScale / maxProgress;
        vectorPieceProgressScale   = new Vector3(pieceProgressScale, 0, 0);
        vectorDefaultProgressScale = new Vector2(0, progressBar.localScale.y);
        progressBar.localScale     = vectorDefaultProgressScale;
    }
示例#3
0
    void Start()
    {
        isGameover = false;
        player     = GameObject.Find("player").GetComponent <player_Status> ();

        GameObject cheaterLeft = GameObject.Find("cheater_left");

        cheaterLeftAnimator = cheaterLeft.GetComponent <Animator> ();
        cheaterLeftStatus   = cheaterLeft.GetComponent <cheater_status> ();

        GameObject cheaterRight = GameObject.Find("cheater_right");

        cheaterRightAnimator = cheaterRight.GetComponent <Animator> ();
        cheaterRightStatus   = cheaterRight.GetComponent <cheater_status> ();

        transitionSession = new Session(cheatState.NO_CHEAT, 1);
        emptyPattern      = new Pattern(true, 2);

        nextPattern();
    }
 // Use this for initialization
 void Start()
 {
     isGameover = false;
     animator   = this.GetComponent <Animator> ();
     status     = this.GetComponent <player_Status> ();
 }