// Use this for initialization void Start() { GameObject player = GameObject.Find("player"); playerStatus = player.GetComponent <player_Status> (); playerController = player.GetComponent <player_Controller> (); enemyPattern = this.GetComponent <enemy_pattern> (); cheaterStatusLeft = GameObject.Find("cheater_left").GetComponent <cheater_status> (); cheaterStatusRight = GameObject.Find("cheater_right").GetComponent <cheater_status> (); //gameoverPanel = GameObject.Find ("game_over_panel"); //gameoverPanel.SetActive (false); //finalScore = GameObject.Find ("final_score_number").GetComponent<Text>(); }
// Use this for initialization void Start() { isGameover = false; active = false; progress = 0; timestamp = 0; maxProgress = 100; game = GameObject.Find("game").GetComponent <global_game> (); player = GameObject.Find("player").GetComponent <player_Status> (); //progress progressBar = this.transform.Find("progress_bar"); maxProgressScale = progressBar.localScale.x; pieceProgressScale = maxProgressScale / maxProgress; vectorPieceProgressScale = new Vector3(pieceProgressScale, 0, 0); vectorDefaultProgressScale = new Vector2(0, progressBar.localScale.y); progressBar.localScale = vectorDefaultProgressScale; }
void Start() { isGameover = false; player = GameObject.Find("player").GetComponent <player_Status> (); GameObject cheaterLeft = GameObject.Find("cheater_left"); cheaterLeftAnimator = cheaterLeft.GetComponent <Animator> (); cheaterLeftStatus = cheaterLeft.GetComponent <cheater_status> (); GameObject cheaterRight = GameObject.Find("cheater_right"); cheaterRightAnimator = cheaterRight.GetComponent <Animator> (); cheaterRightStatus = cheaterRight.GetComponent <cheater_status> (); transitionSession = new Session(cheatState.NO_CHEAT, 1); emptyPattern = new Pattern(true, 2); nextPattern(); }
// Use this for initialization void Start() { isGameover = false; animator = this.GetComponent <Animator> (); status = this.GetComponent <player_Status> (); }