void OnTriggerEnter() { playerProgress runSaveProgress = player.GetComponent <playerProgress>(); runSaveProgress.SaveProgress(); SceneManager.LoadScene(sceneName); }
void OnTriggerEnter(Collider collided) { if (collided.tag == "Player") { //Debug.Log("this works!"); playerProgress test = player.GetComponent <playerProgress>(); test.childsRoomExit = true; } }