示例#1
0
 void TurnMonster()
 {
     for (int i = 0; i < 5; i++)
     {
         bodypart[i].GetComponent <SpriteRenderer>().sprite = monster[i];
     }
     data.SetPlayerState(playerData.PlayerState.monster);
 }
示例#2
0
文件: hit.cs 项目: aekly268/Sumo
 // Update is called once per frame
 void Update()
 {
     shoot();
     //test
     if (Input.GetKeyDown(KeyCode.Q))
     {
         data.SetPlayerState(playerData.PlayerState.monster);
     }
     autoShoot();
     detect();
 }