示例#1
0
    void FixedUpdate()
    {
        if ((Mathf.Abs(this.gameObject.transform.localPosition.x) < breakPoint) &&
            this.gameObject.transform.localPosition.y < 0f)  {
            myType = platType.none;

        } else if (this.gameObject.transform.localPosition.x > breakPoint) {
            myType = platType.right;
        } else if (this.gameObject.transform.localPosition.x < (breakPoint * -1f)) {
            myType = platType.left;
        } else {
            myType = platType.left;
        }
    }
示例#2
0
    void FixedUpdate()
    {
        if (Mathf.Abs(this.gameObject.transform.localPosition.x) < breakPoint)
        {
            myType = platType.none;
        }

        if (this.gameObject.transform.localPosition.x > breakPoint)
        {
            myType = platType.right;
        }

        if (this.gameObject.transform.localPosition.x < (breakPoint * -1))
        {
            myType = platType.left;
        }
    }