示例#1
0
    public void Setup(ItemStoredMap currentItem, StrategyList scroll)
    {
        Translator translator = Camera.main.GetComponent <Translator>();

        titleText.text   = translator.translateMapName(currentItem.itemName);
        originalName     = currentItem.itemName;
        iconImage.sprite = currentItem.iconImage;
        scrollList       = scroll;
    }
示例#2
0
 private void AddButtonList()
 {
     for (int i = 0; i < mapList.Count; i++)
     {
         GameObject newobj;
         newobj = (GameObject)Instantiate(strategyPrefab);
         newobj.transform.SetParent(contentPanel);
         newobj.name = "mapItem";
         newobj.transform.localScale = new Vector3(1f, 1f, 1f);
         //newobj.GetComponent<RectTransform>().sizeDelta = new Vector2(400,50);
         //Debug.Log(newobj.GetComponent<RectTransform>().sizeDelta);
         ItemStoredMap item = mapList[i];
         StrategyItem  map  = newobj.GetComponent <StrategyItem>();
         map.Setup(item, this);
     }
 }